hello, everyone.
     I am an osg learner in China.Recently, when I read the source code of 
osg::Impostor class, something about multi-threading confused me a lot.That is, 
in the  case of CULL_VISITOR of osg::Impostor::traverse,  no mutex is used to 
protect the function createImpostorSprite which changes the sprite list. 
Doesn't it result in a potential crash when multi-cameras are active and 
CullThreadPerCameraDrawThreadPerContext model is used?
     Any discussion is welcome.Thanks.
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