hello, everyone.
I am an osg learner in China.Recently, when I read the source code of
osg::Impostor class, something about multi-threading confused me a lot.That is,
in the case of CULL_VISITOR of osg::Impostor::traverse, no mutex is used to
protect the function createImpostorSprite which changes the sprite list.
Doesn't it result in a potential crash when multi-cameras are active and
CullThreadPerCameraDrawThreadPerContext model is used?
Any discussion is welcome.Thanks._______________________________________________
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