Hi,
I am trying to mod the shaders in osgsimplegl3 so that the color is passed
through using osg_Color... My code is as follows:
Code:
// VERTEX SHADER
#version 140
uniform mat4 osg_ModelViewProjectionMatrix;
in vec4 osg_Color;
in vec4 osg_Vertex;
out vec4 color;
void main()
{
color = osg_Color;
gl_Position = osg_ModelViewProjectionMatrix * osg_Vertex;
}
// FRAGMENT SHADER
#version 140
in vec4 color;
out vec4 fragData;
void main()
{
fragData = color;
}
All I see is a black screen though. What is the proper use of osg_Color?
...
Thank you!
Cheers,
Conan
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http://forum.openscenegraph.org/viewtopic.php?p=58471#58471
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