Are you actually including the osgAudio header file?
On Fri, Jan 31, 2014 at 9:06 AM, Michael Nolde <[email protected]> wrote: > Dear Forum-Members, > > I successfully built osgAudio (both on Linux and Windows), and I am able > to run the example files (at least, most of them). But I just can't manage > to build my osg application with osgAudio support. I am new to C++ and > CMake, so this is supposedly a rather trivial question not specifically > related to osgAudio but to osg-Nodekits/CMake in general. > > I included the directories of the osgAudio header files in > 'CmakeLists.txt', > and set the paths to the libraries ('OSGAUDIO_INCLUDE_DIR' and > 'OSGAUDIO_LIBRARY') manually, but when building I get errors like > "'osgAudio' is not a namespace-name". > > I am stuck, could someone point out to me what I need to include in > my 'CMakeLists.txt' - file? Maybe there also is a 'FindosgAudio.cmake' > file I have been missing (I found one on the web and copied it to my > cmake-folder, which did not achieve anything). > > > Thank you very much! > PS: I am new to this forum, so, hello to all. > > Cheers, > Michael > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58116#58116 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training * Consulting * Contracting 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL Digital Imaging * GIS * GPS * osgEarth * Terrain * Telemetry * Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile * iPhone/iPad/iOS * Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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