Are you actually including the osgAudio header file?

On Fri, Jan 31, 2014 at 9:06 AM, Michael Nolde <[email protected]> wrote:

> Dear Forum-Members,
>
> I successfully built osgAudio (both on Linux and Windows), and I am able
> to run the example files (at least, most of them). But I just can't manage
> to build my osg application with osgAudio support. I am new to C++ and
> CMake, so this is supposedly a rather trivial question not specifically
> related to osgAudio but to osg-Nodekits/CMake in general.
>
> I included the directories of the osgAudio header files in
> 'CmakeLists.txt',
> and set the paths to the libraries ('OSGAUDIO_INCLUDE_DIR' and
> 'OSGAUDIO_LIBRARY') manually, but when building I get errors like
> "'osgAudio' is not a namespace-name".
>
> I am stuck, could someone point out to me what I need to include in
> my 'CMakeLists.txt' - file? Maybe there also is a 'FindosgAudio.cmake'
> file I have been missing (I found one on the web and copied it to my
> cmake-folder, which did not achieve anything).
>
>
> Thank you very much!
> PS: I am new to this forum, so, hello to all.
>
> Cheers,
> Michael
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=58116#58116
>
>
>
>
>
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