Hi Robert,
I've tried the trunk too, with the same results. But thank you for your
advise.
Maybe one of the iOS experts can give me some hints regarding the iOS
7.0 SDK.
Cheers
Sebastian
Hi Sebastian,
I don't have Mac expertise, but I do know there have been various
changes to svn/trunk and the OSG-3.2 branch that tackle build issues
so it might be worth checking these out.
Robert
On 7 March 2014 19:11, Sebastian Messerschmidt
<[email protected]
<mailto:[email protected]>> wrote:
Hi,
I indeed ran into troubles trying to compile osg 3.2.0 using MacOS
10.8 for iOS.
I followed the tutorial on the OpenSceneGraph website.
Unfortunately various attempts failed with IPhoneSDK 7.0
Either there are problems with "stat64" used inside osgDB or there
are problems inside _types.h saying "architecture not supported"
Since this are my first steps in MacOs I'm quite clueless here ;-)
Anyone having any hints?
Hi folks,
I've been requested to explore the options of OpenSceneGraph
development under iOS.
There are some starter tutorials, but I still have some
questions (without having touched the toolchain right now)
1. Depending on the device I guess I'm bound to OpenGL ES 1 and 2?
2. What about external dependencies, are there all available
resource to get my favourites like curl, tif, freetype going?
3. How are plugins handled? Is there some delay load
mechanism, or do they have to be compiled statically into the
application?
4. Last of all: How well does it work? Is the
setup/building/deploy working smoothly?
Cheers
Sebastian
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