Thanks to you both for the answer. I was mainly interested in the information on basic concepts anyway so that is good news.
Thanks again.

On 2014-03-18 10:15, Paul Martz wrote:
I was intending to update the Quick Start Guide a while back, but was
unable to follow through with that due to other commitments. It's
still on my to-do list. Specific changes I have in mind include:

 - Update section on best practice for functions returning ref_ptr'd memory.
 - Switch over to current .osgt/.osgb file format.
 - More use of shaders and less use of FFP.
  - More diagrams and illustrations.

That being said, I agree with Robert's statement that the Quick Start
Guide is still valid for the most part.

   -Paul

On Tue, Mar 18, 2014 at 9:08 AM, Robert Osfield
<[email protected]> wrote:

On 18 March 2014 13:10, Conan Doyle <[email protected]> wrote:

Is the OOSGQ Quick Start guide still valid for OOSG 3.X?

There are a few differences but the majority of the OSG will look quite similar - the basic concepts and majority of the core classes are the same or very similar.

Robert.
 

 
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--

   -Paul



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