On 18 March 2014 16:53, Conan <[email protected]> wrote: > Thanks. Setting the camera after the updateTraversal works great for my > initial test, which is using the camera from my main view, but when I try > to update the camera position for my RTT camera, the resulting texture does > not get updated. Do I have to handle these to cameras differently? >
In general one can say that Camera's should be controllable in the same way regardless of whether it's an RTT Camera or one that renders to the main window. I don't know enough about your implementation or what might be going wrong to know what is amiss, you'll need to step through your own code/add diagnostic tests to see what is going on. Robert.
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