On 18 March 2014 16:53, Conan <[email protected]> wrote:

> Thanks.  Setting the camera after the updateTraversal works great for my
> initial test, which is using the camera from my main view, but when I try
> to update the camera position for my RTT camera, the resulting texture does
> not get updated.  Do I have to handle these to cameras differently?
>

In general one can say that Camera's should be controllable in the same way
regardless of whether it's an RTT Camera or one that renders to the main
window.

I don't know enough about your implementation or what might be going wrong
to know what is amiss, you'll need to step through your own code/add
diagnostic tests to see what is going on.

Robert.
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