My group is also implementing SpeedTree and having some trouble. Any help would be greatly appreciated. I managed to isolate OSG's OpenGL state by enabling glPush/glPop statements in the SpeedTree library (I know this isn't optimal), but I still can't get the 3D trees to render. Billboard trees are working (minus smooth fading between angles).
Alex -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Daniel Schmid Sent: Friday, March 21, 2014 2:03 AM To: [email protected] Subject: Re: [osg-users] [3rdparty] SpeedTree 6.0 integration Hi Michael I wonder if your SpeedTree and terrain rendering is doing ok? We are about to integrate SpeedTree and we use paged/tiled terrain aswell. Can you provide example code of how you integrated the SpeedTree classes and shaders into OSG? and also share some insights on the issues you faced? I would be grateful! Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58683#58683 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

