My group is also implementing SpeedTree and having some trouble. Any help would 
be greatly appreciated. I managed to isolate OSG's OpenGL state by enabling 
glPush/glPop statements in the SpeedTree library (I know this isn't optimal), 
but I still can't get the 3D trees to render. Billboard trees are working 
(minus smooth fading between angles).

Alex

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Daniel Schmid
Sent: Friday, March 21, 2014 2:03 AM
To: [email protected]
Subject: Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

Hi Michael

I wonder if your SpeedTree and terrain rendering is doing ok? We are about to 
integrate SpeedTree and we use paged/tiled terrain aswell.

Can you provide example code of how you integrated the SpeedTree classes and 
shaders into OSG? and also share some insights on the issues you faced?

I would be grateful!

Cheers,
Daniel

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