On 21 March 2014 15:59, Conan <[email protected]> wrote: > I have a RTT camera which renders to texture using graphics context 1. > Can I render this texture on quad in graphics context 2? >
If you explictly create the graphics contexts so they are shared you can share texture objects, however, to do this you have make sure that the two graphics contexts are syncronized so that they never read/write to the same GL objects at the same time, which for practically purposes means running them in single threaded. RTT Texture are best managed within the same context as the texture will be used. Robert.
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

