Hi,
I'm very surprised to see this behavior as a default.

Code:
//  The contents of
    // the StateGraph leaves is already coarse grained sorted, this
    // sorting is as a function of the cull traversal.
   


Is there's a place where this coarse sort is done?
>From my experimentations sort by program and texture is really helpfull 
>batching render orders for extremes scenarios (several Programs+lot of 
>models+lot of texures).

> //fine grained sorting by state
>     // appears to cost more to do than it saves in draw.

Does RenderBin sorting can't be threaded in osg model?


Thank you!

Cheers,
Julien
Code:




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