Hi,
I'm very surprised to see this behavior as a default.
Code:
// The contents of
// the StateGraph leaves is already coarse grained sorted, this
// sorting is as a function of the cull traversal.
Is there's a place where this coarse sort is done?
>From my experimentations sort by program and texture is really helpfull
>batching render orders for extremes scenarios (several Programs+lot of
>models+lot of texures).
> //fine grained sorting by state
> // appears to cost more to do than it saves in draw.
Does RenderBin sorting can't be threaded in osg model?
Thank you!
Cheers,
Julien
Code:
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58706#58706
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