Thank you very much for your advice, I would think there were another way (like reimplement a renderbin or something) but actually subclassing Drawable seams more convenient. Sometime, I brainstorm myself for nothing :-*
Have a good day robertosfield wrote: > Hi Julien, > > You can subclass your osg::Drawable class without problem, and creating your > own custom behaviour in cull is also relatively straight forward to you could > almost certainly implement something along the lines of what you are doing. > > > However, with this type of "optimiziation" I would be inclined to think that > just building an efficient scene graph in the first place should be the first > priority and this will address most performance bottlenecks. One can create > really bad scene graphs and "clever" means for fixing them on the fly, but > for most users just creating decent scene graphs in the first place will > address all the issues making the "clever" and complex coding completely > unnecessary. > > > Robert. > > > > On 25 March 2014 12:34, Julien Valentin < ()> wrote: > > > Hi, > > I've implemented a light opengl scenegraph manager for my own educational > > purpose. > > The focus of my work was to regroup culled geometries sharing same stateset > > in the same VBO and so factorize drawcalls primitivesets on-the-fly. > > For scenarios with lot of tiny meshes sharing the same material it shows a > > real performance gain. > > > > So I'm digging the osg code to prospect how this kind of behavior can be > > integrated. But it seams the osg philosophy prohibits it. Am I right? > > I'd wished I'm not, but I can figure the way to do so. > > Any help is welcome > > > > Thank you! > > > > Cheers, > > Julien > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=58720#58720 > > (http://forum.openscenegraph.org/viewtopic.php?p=58720#58720) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > ------------------ > Post generated by Mail2Forum :-* :-* :-* :-* :-* ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58725#58725 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

