Paul Martz wrote:
> If you're not picky about the blur quality, just render to a texture that is 
> 1/16th the size of your screen (1/4 width x 1/4 height), then apply the 
> texture to a fullscreen quad with GL_LINEAR filtering. This can be 
> accomplished with OpenGL v1.0 functionality and should be fast and 
> well-supported on all graphics cards.
> 
>  ------------------
> Post generated by Mail2Forum



Thank you, this is exactly what suits me.

Just one more question.
My post-rendered camera is then "darker", like with 50% of light compare to 
original scene. Could it be somehow connected with using osgShadow::ShadowScene 
or "the lightening" problem is somewhere else?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58792#58792





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