Paul Martz wrote: > If you're not picky about the blur quality, just render to a texture that is > 1/16th the size of your screen (1/4 width x 1/4 height), then apply the > texture to a fullscreen quad with GL_LINEAR filtering. This can be > accomplished with OpenGL v1.0 functionality and should be fast and > well-supported on all graphics cards. > > ------------------ > Post generated by Mail2Forum
Thank you, this is exactly what suits me. Just one more question. My post-rendered camera is then "darker", like with 50% of light compare to original scene. Could it be somehow connected with using osgShadow::ShadowScene or "the lightening" problem is somewhere else? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58792#58792 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

