I need to render a scene to a texture, then process the texture via a CUDA kernel, then render resulting texture to quad. I see that the osgRTTDemo in osgCompute seems to do what I need, but I am wondering if I really need/want to use invest in using osgCompute rather than implement my own. I am not certain I want to tie my project to another 3rd party project and I also have concerns about osgCompute:

A) Does it supports the latest CUDA (v6RC and eventually 6 production) and does it suppport some of the newer features found in 6 such as unified memory. B) Is osgCompute currently maintained and if so will it continue to be maintained.

CD
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