I need to render a scene to a texture, then process the texture via a
CUDA kernel, then render resulting texture to quad. I see that the
osgRTTDemo in osgCompute seems to do what I need, but I am wondering if
I really need/want to use invest in using osgCompute rather than
implement my own. I am not certain I want to tie my project to another
3rd party project and I also have concerns about osgCompute:
A) Does it supports the latest CUDA (v6RC and eventually 6 production)
and does it suppport some of the newer features found in 6 such as
unified memory.
B) Is osgCompute currently maintained and if so will it continue to be
maintained.
CD
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