Hi,
I need to render a scene to a texture, then process the texture via a CUDA kernel, then render resulting texture to quad. I see that the osgRTTDemo in osgCompute seems to do what I need, but I am wondering if I really need/want to use invest in using osgCompute rather than implement my own. I am not certain I want to tie my project to another 3rd party project and I also have concerns about osgCompute: A) Does it supports the latest CUDA (v6RC and eventually 6 production) and does it suppport some of the newer features found in 6 such as unified memory. B) Is osgCompute currently maintained and if so will it continue to be maintained. CD ... Thank you! Cheers, Conan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58852#58852 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org