On 30 March 2014 08:19, Sonya <[email protected]> wrote: > I've got couple of questions in my mind I would be very glad if anyone can > answer them. > > *How to achieve the effect of showing the edges of shapes along with rendered > surface. So the edges becomes more emphasized and visible. The effect is > similar to those which we get in rendering applications with features > "edges+rendered" in Blender3D, 3DMax etc.. apps?
How's about the osgoutline example? > *I do have a composite viewer example source (front, top, side, perspective) > and I'm trying to figure out on how to put all this in a window, > SetUpViewInWindow doesn't work in my case? Just create a single GraphicsWindow and assign to each view's master Camera rather than assigning one each. See the osgcompositeviewer and osgcamera examples for illustration of assigning contexts to cameras. > *Is there any limitations on using OSG in commercial applications with > disclosure, but my proprietary code will be in closed form? This is permitted by the OSGPL, most OSG users will be companies using the OSG as par of a closed source application. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

