On 30 March 2014 08:19, Sonya <[email protected]> wrote:
> I've got couple of questions in my mind I would be very glad if anyone can 
> answer them.
>
> *How to achieve the effect of showing the edges of shapes along with rendered 
> surface. So the edges becomes more emphasized and visible. The effect is 
> similar to those which we get in rendering applications with features 
> "edges+rendered" in Blender3D, 3DMax etc.. apps?

How's about the osgoutline example?

> *I do have a composite viewer example source (front, top, side, perspective) 
> and I'm trying to figure out on how to put all this in a window, 
> SetUpViewInWindow doesn't work in my case?

Just create a single GraphicsWindow and assign to each view's master
Camera rather than assigning one each.  See the osgcompositeviewer and
osgcamera examples for illustration of assigning contexts to cameras.

> *Is there any limitations on using OSG in commercial applications with 
> disclosure, but my proprietary code will be   in closed form?

This is permitted by the OSGPL, most OSG users will be companies using
the OSG as par of a closed source application.

Robert.
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