Hi Paul,

The way to bind a texture to the output of shader is to use an FBO.

Robert,

On 19 March 2014 11:44, paul cooper <[email protected]> wrote:
> Hi all,
>
> I would like to use shaders - especially a sampleBuffer to write to a 
> floating point texture containing data. Do I have to setup an FBO and attach 
> it to a camera? Is there another way to write to a buffer using shaders 
> besides using an FBO?
>
> Regards
>
> Paul
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=58656#58656
>
>
>
>
>
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