Hi Paul, The way to bind a texture to the output of shader is to use an FBO.
Robert, On 19 March 2014 11:44, paul cooper <[email protected]> wrote: > Hi all, > > I would like to use shaders - especially a sampleBuffer to write to a > floating point texture containing data. Do I have to setup an FBO and attach > it to a camera? Is there another way to write to a buffer using shaders > besides using an FBO? > > Regards > > Paul > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58656#58656 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

