On 10 April 2014 10:33, Junjie Xue <[email protected]> wrote:
> I still can not work around this issue. Is there anyone who can help?

3.2.x introduced a new way of managing events to better handle complex
viewer setups such as ones with distortion correction, it could be the
osgWidget does play well with this.  I'm not the author of osgWidget
so am in similar boat with yourself of having to look at the code to
understand what might be going amiss.

As a general point osgWidget will never work properly with a stereo
setup and it's assumes a fix position that overlays the 3D objects in
the scene.  In stereo this will mean the widgets will always appear on
the image plane and will occlude 3D objects that are supposed to
infront of the image plane, this will break the stereo effect in
unpleasant ways and likely make your users feel uncomfortable when
they attempt to use it.

When doing stereo UI's you really need to have to placed into 3D scene
and rendered along with everything else, osgWidget I'm afraid isn't
presently up to this task.


Robert.
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