Hi,
I'm facing a challenge trying to use osgParticle with customizations
which I need to use modern techniques to build a shader based particle
system.
The problem is, that I want to use a vertex-attribute based
implementation, where I need some additional properties and uniforms to
be pushed into the state/vertex array.
Right now I tried to override the ParticleSystem drawImplementation to
call my own vertex array based implementation. Unfortunately I'm not
able to calculate stride etc. because the particle's members are protected.
Unfortunately I cannot derive the Particle either, as it is not a base
class.
Any ideas how customize the particles without re-inventing the wheel?
cheers
Sebastian
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