I had to add OSG_EXPORT to osg::Callback and osg::StateSet::Callback to make it compile with visual studio 2013. I did get a lot of warnings about the run method being inherited via dominance from classes like ClusterCullingCallback. But till now everything is working fine here.
Cheers, Pjotr ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59662#59662 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

