Hi David,

Thanks for your reply!

Yes, I have set a view matrix.

For the time being, I have created manually a matrix that works with  a 
perspective view. So I should expect this also would work with the ortho2D view.

But it still doesn't work, so maybe that's the problem?

Right now this is my viewmatrix:
Viewer->getCamera()->setViewMatrixAsLookAt(osg::Vec3d(-3254.245223,582.225235,243.433186),
 osg::Vec3d(-3253.255848,582.274344,243.296343), 
osg::Vec3d(0.136638,0.007528,0.990592));

I positioned my object the way I wanted an printed the matrix values. So that's 
how I got these variables.

Thank you!

Cheers,
Marco

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http://forum.openscenegraph.org/viewtopic.php?p=59680#59680





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