Hi,
I need to pull the texture(s) off an object after each rendered frame
and put them in an osg::Texture*... (Not sure I said that all correctly,
but...) these textures are not loaded with the original geometry, are
not in files, etc. They are generated at startup and attached and
modified through shaders each frame.
I assume I need to use a post draw camera callback, but I am not sure
how to get the textures since they don't have a filename associated with
them in the stateset.
Any suggestions?
CD
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