Hi,

I need to pull the texture(s) off an object after each rendered frame and put them in an osg::Texture*... (Not sure I said that all correctly, but...) these textures are not loaded with the original geometry, are not in files, etc. They are generated at startup and attached and modified through shaders each frame.

I assume I need to use a post draw camera callback, but I am not sure how to get the textures since they don't have a filename associated with them in the stateset.

Any suggestions?

CD
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