I use that all the time, so it shouldn't be a problem. What you could try is to 
explicitly include <osg/Vec3Array> in your header. I have had problems before 
where I forgot to include the actual header file. The vec3array may have been 
declared (empty) in some other osg-file so it seems like everything in fine in 
the editor, but the compiler might need to full header file...? just a 
suggestion...

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http://forum.openscenegraph.org/viewtopic.php?p=60608#60608





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