HI Julien,

On 12 November 2014 18:48, Julien Valentin <[email protected]>
wrote:

> You may be right...I can't manage to reproduce the bug with a simple test.
> May this is cause by my QT5 integration...
> .. a strange thing to have multiples GL_TEXTURE_BINDING_* on the same
> active texture unit...
>

Getting unintended results will ill defined code is not surprising.

How to implement what you want will depend on what you are actually trying
to achieve, so please tell us at a high level.  What you are after might
actually be very straight forward.

Robert.
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