I don't fully understand what you call artist, but It seams you don't came from the OpenGL world....osg doesn't constrain rendering pipeline..Free to you to build your own shading pipeline.
osgFX is (not perfect but) your friend for BumpMapping. For postprocess (or multiple passes shading pipeline), I never used osgPPU but read it's great for UbberFrameBuffer based deffered shading pipeline (like per pixel lighting techniques) To speak of my case, i write my own shaders, use osg::FrameBufferObject on osg::Geometry'stateset to ensure sequential passes and all works well...;) (You may direct use osg::Camera render2texture fx instead because you might not require fine grained control on multipass passes as I needed in my work) Daniel Ce wrote: > Hi, > > I am a 3d generalist, working for a lab where we make simulators. People in > this lab have been working with 3ds Max, OSG and osgmaxexp for exporting. > > We have been creating basic 3d graphics for their simulators, but I would > like to cheer them up with some features like bump mapping and specular > maps(the workflow here so far was just to export a diffuse channel and a > couple of optimization settings checked on the exporter: "Tri Strip" and > "Merge Geometry"). Also we need to export to IVE extension. > > For the bump mapping (with normal mapping) we sorted it but for the specular > mapping I am still a little bit lost because, even if I export it, I can't > see any result. > > So, I've been researching and I have come up with some solution: I export to > an .osg file and I open it with the Notepad to change manually the values of > the specular color and shininess until I get the desired effect. > > Then I convert it to an .ive file with osgconv.exe and sometimes I get a good > result but I am not sure why some other times not. > > So, what I am wondering is if there is any other workflow for this. I have a > little experience with some other graphic engines and the artist workflow is > quite more straight forward. > > Thank you for your time > > Cheers, > Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62178#62178 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

