Hi, I finally got around to resolving these MFC/Aero issues using the following .
For drawing the selection box over a complex scene... - Capture the 3D scene image as a texture map - Turn off the 3D scene - map the texture onto a 2D quad that will in the background filling the window - While interactively drawing the zoom/selection box draw a outlined QUAD into a HUD over the 2D texture mapped quad. MFC CSplitterWnd issues - Overridde CSplitterWnd::OnInvertTracker to be a no-op to prevent 'trails' being left on the 3D window while you drag the splitter. - Handle these Windows messages for the Frame containing the CSplitterWnd ON_WM_ENTERSIZEMOVE() ON_WM_EXITSIZEMOVE() In between these two calls, handle OnDraw in the 3D window by filling the Window with a solid color ( or whatever) using GDI, not by trying to render OpenGL/OSG. Hope someone finds this helpful.... Cheers, Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62278#62278 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

