yes!!!! That is what I was look for !! Thanks a bunch Robert!

Nick

On Mon, Jan 12, 2015 at 12:28 PM, Robert Osfield <robert.osfi...@gmail.com>
wrote:

> Hi Nick,
>
> On 12 January 2015 at 09:54, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> yes, I know that, but thanks. I was looking for some setDefaults or
>> something similar. I can not clearly recall the change you made in the
>> later osg to explicitly set some defaults so I was shooting in the fog
>> hoping someone will remember it better.
>>
>
> What is appropriate totally depends upon the context and needs.  In
> osg::StateSet there is a setGlobalDefaults() method that gets set for the
> master Camera or a View(er) so you don't need to set this.
> setGlobalDefaults() sets some OpenGL state that is off by default such as
> depth test.
>
> A default constructed osg::Camera doesn't have an osg::StateSet assigned
> though, so if you create our own osg::Camera and assign this to the
> View(er) then you'll need to call StateSet::setGlobalDefaults().
>
> Robert.
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to