yes!!!! That is what I was look for !! Thanks a bunch Robert! Nick
On Mon, Jan 12, 2015 at 12:28 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nick, > > On 12 January 2015 at 09:54, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> yes, I know that, but thanks. I was looking for some setDefaults or >> something similar. I can not clearly recall the change you made in the >> later osg to explicitly set some defaults so I was shooting in the fog >> hoping someone will remember it better. >> > > What is appropriate totally depends upon the context and needs. In > osg::StateSet there is a setGlobalDefaults() method that gets set for the > master Camera or a View(er) so you don't need to set this. > setGlobalDefaults() sets some OpenGL state that is off by default such as > depth test. > > A default constructed osg::Camera doesn't have an osg::StateSet assigned > though, so if you create our own osg::Camera and assign this to the > View(er) then you'll need to call StateSet::setGlobalDefaults(). > > Robert. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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