Hi,

For the moment the transformfeedback example given is compatible with opengl 
3.3 spec...

If i understand correctly ARB/transform_feedback2/3.txt , for opengl>=4 it's 
not the correct way to handle TF as 
classic VBO rely on an array_buffer (GLBufferObject), and so on it disallows 
the use glDrawTransformFeedBack (because this func requires explicitly a 
GL_TRANSFORM_FEEDBACK).
(Correct me if i'm wrong)

Consequently, It forces ones to use GPU query (overhead) when the TF have 
variable size...

I would like to improve that providing both TransformFeedBackBufferObject and 
GLTransformFeedbackBufferObject.

Do you think this is the correct way?

Thank you!

Cheers,
Julien

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