I've verified that the DataVariance is STATIC. Both before the optimization and then after the optimization it remained static.
-----Original Message----- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Julien Valentin Sent: Thursday, January 22, 2015 6:59 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] FLATTEN_STATIC_TRANSFORMS Not Always Working ..seams a DataVariance issue..no? Cary, Karl A. wrote: > I was recently doing some updates to a converter we wrote and found that the > FLATTEN_STATIC_TRANSFORMS option to the optimizer isn't always flattening the > transforms and I do not understand why. I have verified that the > MatrixTransforms are marked as STATIC. The only thing I can think of is that > I have 2 transforms nested, i.e. 1 MatrixTransform has a MatrixTransform as > it's child which in turn has multiple groups and geodes under it. I can > flatten it eventually if I first do an optimization removing redundant nodes, > and then do a second optimization to flatten the transforms. The problem is > that then I have to do a 3rd optimization to remove redundant nodes again. > This doesn't make any sense to me. I also tried throwing in the > FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS, but this causes a > crash. This is being run on the output of a maya2osg conversion from a maya > file in to a .osg file. Any help in understanding what is wrong would be > greatly appreciated. Thanks i > n advance. > > Karl > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62428#62428 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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