It would be nice to see some explanation video with real world examples of yours.
2015-01-23 6:17 GMT+07:00 Julien Valentin <[email protected]>: > I'll try to stay simple: > pmoc generate customisable and extendable graphical components embedding > objects method and I use in a generic Editor to demonstrate the ability to > do "runtime graphical programmation": > The paste feature introspects the selected object and calls the method > that can be used with copied object as a parameter. If several methods fit > the couple (class of selected /class of copied) then a menu popup in order > to ask you which you want to call. > So It avoids programmation and compilation steps as all is done at runtime. > > More globally (and from my point of view), it allows to highlight > features (and so on bugs) of C++ heterogenous (or not in the case of my > osg experiment) libraries and allows to mix them in a generalized graphical > context to manipulate them. > > Personnally, I use osg4noob to introspect my own classes when i'm not sure > of what I'm doing(where to put what) or when my scene is becoming too > complex (ex:it allows to know which PagedLOD are in RAM). It saves me a lot > of coding time and so I thought the underlying pmoc was an interesting > project to developp deeper. > > > > > kornerr wrote: > > So what problems does your software solve exactly? I couldn't understand > it. > > > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62446#62446 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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