It would be nice to see some explanation video with real world examples of
yours.

2015-01-23 6:17 GMT+07:00 Julien Valentin <[email protected]>:

> I'll try to stay simple:
> pmoc generate customisable and extendable graphical components embedding
> objects method and I use in a generic Editor to demonstrate the ability to
> do "runtime graphical programmation":
> The paste feature introspects the selected object and calls the method
> that can be used with copied object as a parameter. If several methods fit
> the couple (class of selected /class of copied) then a menu popup in order
> to ask you which you want to call.
> So It avoids programmation and compilation steps as all is done at runtime.
>
> More globally (and from my point of view), it allows to highlight
> features  (and so on bugs) of  C++ heterogenous (or not in the case of my
> osg experiment) libraries and allows to mix them in a generalized graphical
> context to manipulate them.
>
> Personnally, I use osg4noob to introspect my own classes when i'm not sure
> of what I'm doing(where to put what) or when my scene is becoming too
> complex (ex:it allows to know which PagedLOD are in RAM). It saves me a lot
> of coding time and so I thought the underlying pmoc was an interesting
> project to developp deeper.
>
>
>
>
> kornerr wrote:
> > So what problems does your software solve exactly? I couldn't understand
> it.
> >
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=62446#62446
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to