Hi Paul, You'll need to flip the texture coordinates on the geometry it's assigned to, or use the texture matrix, see osg::TexMat that wraps glTexMat.
Robert. On 2 March 2015 at 06:21, Paul <[email protected]> wrote: > Using the ReaderWriterGIF.cpp plugin, I'm able to load and play animated > GIF images. However, I need to flip the images vertically. I can only flip > the first frame. > > > > Code: > osg::ref_ptr<osg::Image> img = osgDB::readImageFile("image.gif"); > osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(img.get()); > > imagestream->flipVertical(); //ONLY FLIPS THE FIRST FRAME > imagestream->play(); > > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62890#62890 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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