Hi Robert, I understand not wanting to add extra overhead. I'll look into the custom RenderBin approach. Also, I noticed the "RenderLeaf::render" method is virtual, but I don't see any way to provide a custom RenderLeaf class. The creation seems to be hard-coded within CullVisitor. Was this class originally designed to allow custom implementations?
Cheers, Farshid On Tue, May 26, 2015 at 10:29 AM, Robert Osfield <[email protected]> wrote: > Hi Farshid, > > Added a if call on an inner loop of the draw dispatch traversal just for > the purpose of niche debugging isn't something I feel is justifying as > there will be CPU cost for everyone, even though very few people will use > that feature. > > This type of customization would be better done via a custom RenderBin > that overrides the RenderBin::drawImplementation(..); This way only those > who need this customization would pay the extra cost of it. > > Robert. > > On 26 May 2015 at 18:24, Farshid Lashkari <[email protected]> wrote: > >> Hi Robert, >> >> I've run into the situation multiple times where having a global draw >> callback would have been very convenient. It's mostly been for debugging >> scenarios, but I can also see other situations where being able to globally >> augment draw calls would also be useful. >> >> What are your thoughts on having a global draw callback part of the >> osg::State object? It doesn't seem like much code would need to be changed, >> and the performance impact should be minimal. >> >> Essentially, osgUtil::RenderLeaf would be modified to call: >> >> state.draw(_drawable, renderInfo); >> >> And osg::State::draw would look like: >> >> if(_drawCallback.valid()) _drawCallback->draw(_drawable, renderInfo); >> else _drawable->draw(renderInfo); >> >> Does this seem like a reasonable feature to add? I can work on a patch if >> you feel it's appropriate. >> >> Cheers, >> Farshid >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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