Thanks for your answer
I have already change my original post with an attached example but this update
doesnt appear in the mailing list
So i repost it for the mailing list
robertosfield wrote:
> Hi Julien,
>
> I have done a quick code review of MultipassTechnique and the
> computeRenderingMode() could easily be changed to check for whether
> the _volumeTile is set to avoid this specific crash, but I suspect the
> root cause of the problem is elsewhere - a technique should have a
> valid _volumeTile when it's in usage. As soon as you assign a
> technique to a VolumeTile the VolumeTile::setVolumeTechnique() method
> sets the technique's _volumeTile pointer to itself.
>
> I therefore suspect somehow you've created a technique but not
> assigned one to a tile, but also somehow got it to be actively used.
> You might be doing things correctly and there is a bug that is
> lurking, or it could be something odd that you are doing.
>
> Could you create/modify and example to illustrate this crash?
>
> Robert.
>
> On 9 June 2015 at 07:36, Julien Valentin <> wrote:
>
> > Hi,
> >
> > First, excuse the lack of details of the further, i haven't been able to
> > debug enough to understand where the bug is...
> >
> > So, I tried a simple scenario with the osgvolume::MultipassTechnique:
> > I initialize the volume rendering with MultipassTechnique (as in the
> > example)
> > And at runtime I change it to a new osgvolume::MultipassTechnique
> > It yields a weird crash in MultipassTechnique::computeRenderingMode()
> > with _volumetile==NULL ...?!
> >
> > So far I've debugged a lot but haven't been able to locate where that happen
> > Any info would been welcome
> >
> > Thank you in advance
> > Have a good day!
> >
> > Cheers,
> > Julien
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=63992#63992
> >
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
> osg-users mailing list
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> ------------------
> Post generated by Mail2Forum
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63996#63996
/* OpenSceneGraph example, osgvolume.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/Texture3D>
#include <osg/Texture1D>
#include <osg/ImageSequence>
#include <osg/TexGen>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/PositionAttitudeTransform>
#include <osg/ClipNode>
#include <osg/AlphaFunc>
#include <osg/TexGenNode>
#include <osg/TexEnv>
#include <osg/TexEnvCombine>
#include <osg/Material>
#include <osg/PrimitiveSet>
#include <osg/Endian>
#include <osg/BlendFunc>
#include <osg/BlendEquation>
#include <osg/TransferFunction>
#include <osg/MatrixTransform>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
#include <osgGA/EventVisitor>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgUtil/CullVisitor>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgManipulator/TabBoxDragger>
#include <osgManipulator/TabPlaneTrackballDragger>
#include <osgManipulator/TrackballDragger>
#include <osg/io_utils>
#include <algorithm>
#include <iostream>
#include <osg/ImageUtils>
#include <osgVolume/Volume>
#include <osgVolume/VolumeTile>
#include <osgVolume/RayTracedTechnique>
#include <osgVolume/FixedFunctionTechnique>
#include <osgVolume/MultipassTechnique>
#include <osgVolume/VolumeScene>
#include <osgViewer/CompositeViewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/MultiTouchTrackballManipulator>
#include <osgQt/GraphicsWindowQt>
#include <QTimer>
#include <QApplication>
#include <QGridLayout>
#include <iostream>
class SwitchVolumeTechniqueHandler : public osgGA::GUIEventHandler
{
public:
osgVolume::VolumeTile* _tile;
SwitchVolumeTechniqueHandler(osgVolume::VolumeTile*tile) :_tile(tile){}
virtual bool handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter&);
//virtual void accept(osgGA::GUIEventHandlerVisitor& v) {
v.visit(*this); };
};
bool SwitchVolumeTechniqueHandler::handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& aa)
{
switch (ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN) :
{
switch (ea.getKey())
{
case 's':
std::cout << " setting Volule Technique" << std::endl;
_tile->setVolumeTechnique(new
osgVolume::MultipassTechnique());
return false;
break;
default:
return false;
}
}
default:
return false;
}
}
class ViewerWidget : public QWidget, public osgViewer::CompositeViewer
{
public:
osgViewer::View* _view;
osgViewer::View *view(){ return _view; }
ViewerWidget(osg::Group * scene,QWidget* parent = 0, Qt::WindowFlags f
= 0, osgViewer::ViewerBase::ThreadingModel threadingModel =
osgViewer::CompositeViewer::SingleThreaded) : QWidget(parent, f)
{
setThreadingModel(threadingModel);
// disable the default setting of viewer.done() by pressing
Escape.
setKeyEventSetsDone(0);
QWidget* widget1 = addViewWidget(createGraphicsWindow(0, 0,
100, 100), osgDB::readNodeFile("glider.osgt"));
/* QWidget* widget2 = addViewWidget(createGraphicsWindow(0, 0,
100, 100), osgDB::readNodeFile("glider.osgt"));
QWidget* widget3 = addViewWidget(createGraphicsWindow(0, 0,
100, 100), osgDB::readNodeFile("axes.osgt"));
QWidget* widget4 = addViewWidget(createGraphicsWindow(0, 0,
100, 100), osgDB::readNodeFile("fountain.osgt"));
QWidget* popupWidget = addViewWidget(createGraphicsWindow(900,
100, 320, 240, "Popup window", true), osgDB::readNodeFile("dumptruck.osgt"));
popupWidget->show();*/
QGridLayout* grid = new QGridLayout;
grid->addWidget(widget1, 0, 0);
/* grid->addWidget(widget2, 0, 1);
grid->addWidget(widget3, 1, 0);
grid->addWidget(widget4, 1, 1);*/
setLayout(grid);
connect(&_timer, SIGNAL(timeout()), this, SLOT(update()));
_timer.start(10);
}
QWidget* addViewWidget(osgQt::GraphicsWindowQt* gw, osg::Node* scene)
{
_view = new osgViewer::View;
addView(_view);
osg::Camera* camera =_view->getCamera();
camera->setGraphicsContext(gw);
const osg::GraphicsContext::Traits* traits = gw->getTraits();
camera->setClearColor(osg::Vec4(0.2, 0.2, 0.6, 1.0));
camera->setViewport(new osg::Viewport(0, 0, traits->width,
traits->height));
camera->setProjectionMatrixAsPerspective(30.0f,
static_cast<double>(traits->width) / static_cast<double>(traits->height), 1.0f,
10000.0f);
_view->setSceneData(scene);
//_view->addEventHandler(new osgViewer::StatsHandler);
//_view->setCameraManipulator(new
osgGA::MultiTouchTrackballManipulator);
//gw->setTouchEventsEnabled(true);
return gw->getGLWidget();
}
osgQt::GraphicsWindowQt* createGraphicsWindow(int x, int y, int w, int
h, const std::string& name = "", bool windowDecoration = false)
{
osg::DisplaySettings* ds =
osg::DisplaySettings::instance().get();
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new
osg::GraphicsContext::Traits;
traits->windowName = name;
traits->windowDecoration = windowDecoration;
traits->x = x;
traits->y = y;
traits->width = w;
traits->height = h;
traits->doubleBuffer = true;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
return new osgQt::GraphicsWindowQt(traits.get());
}
virtual void paintEvent(QPaintEvent* event)
{
frame();
}
protected:
QTimer _timer;
};
enum ShadingModel
{
Standard,
Light,
Isosurface,
MaximumIntensityProjection
};
osg::Image* createTexture3D(osg::ImageList& imageList,
unsigned int numComponentsDesired,
int s_maximumTextureSize,
int t_maximumTextureSize,
int r_maximumTextureSize,
bool resizeToPowerOfTwo)
{
if (numComponentsDesired == 0)
{
return osg::createImage3DWithAlpha(imageList,
s_maximumTextureSize,
t_maximumTextureSize,
r_maximumTextureSize,
resizeToPowerOfTwo);
}
else
{
GLenum desiredPixelFormat = 0;
switch (numComponentsDesired)
{
case(1) : desiredPixelFormat = GL_LUMINANCE; break;
case(2) : desiredPixelFormat = GL_LUMINANCE_ALPHA; break;
case(3) : desiredPixelFormat = GL_RGB; break;
case(4) : desiredPixelFormat = GL_RGBA; break;
}
return osg::createImage3D(imageList,
desiredPixelFormat,
s_maximumTextureSize,
t_maximumTextureSize,
r_maximumTextureSize,
resizeToPowerOfTwo);
}
}
struct ScaleOperator
{
ScaleOperator() :_scale(1.0f) {}
ScaleOperator(float scale) :_scale(scale) {}
ScaleOperator(const ScaleOperator& so) :_scale(so._scale) {}
ScaleOperator& operator = (const ScaleOperator& so) { _scale =
so._scale; return *this; }
float _scale;
inline void luminance(float& l) const { l *= _scale; }
inline void alpha(float& a) const { a *= _scale; }
inline void luminance_alpha(float& l, float& a) const { l *= _scale; a
*= _scale; }
inline void rgb(float& r, float& g, float& b) const { r *= _scale; g *=
_scale; b *= _scale; }
inline void rgba(float& r, float& g, float& b, float& a) const { r *=
_scale; g *= _scale; b *= _scale; a *= _scale; }
};
struct RecordRowOperator : public osg::CastAndScaleToFloatOperation
{
RecordRowOperator(unsigned int num) :_colours(num), _pos(0) {}
mutable std::vector<osg::Vec4> _colours;
mutable unsigned int _pos;
inline void luminance(float l) const { rgba(l, l, l, 1.0f); }
inline void alpha(float a) const { rgba(1.0f, 1.0f, 1.0f, a); }
inline void luminance_alpha(float l, float a) const { rgba(l, l, l, a);
}
inline void rgb(float r, float g, float b) const { rgba(r, g, b, 1.0f);
}
inline void rgba(float r, float g, float b, float a) const {
_colours[_pos++].set(r, g, b, a); }
};
struct WriteRowOperator
{
WriteRowOperator() :_pos(0) {}
WriteRowOperator(unsigned int num) :_colours(num), _pos(0) {}
std::vector<osg::Vec4> _colours;
mutable unsigned int _pos;
inline void luminance(float& l) const { l = _colours[_pos++].r(); }
inline void alpha(float& a) const { a = _colours[_pos++].a(); }
inline void luminance_alpha(float& l, float& a) const { l =
_colours[_pos].r(); a = _colours[_pos++].a(); }
inline void rgb(float& r, float& g, float& b) const { r =
_colours[_pos].r(); g = _colours[_pos].g(); b = _colours[_pos].b(); }
inline void rgba(float& r, float& g, float& b, float& a) const { r =
_colours[_pos].r(); g = _colours[_pos].g(); b = _colours[_pos].b(); a =
_colours[_pos++].a(); }
};
void clampToNearestValidPowerOfTwo(int& sizeX, int& sizeY, int& sizeZ, int
s_maximumTextureSize, int t_maximumTextureSize, int r_maximumTextureSize)
{
// compute nearest powers of two for each axis.
int s_nearestPowerOfTwo = 1;
while (s_nearestPowerOfTwo<sizeX &&
s_nearestPowerOfTwo<s_maximumTextureSize) s_nearestPowerOfTwo *= 2;
int t_nearestPowerOfTwo = 1;
while (t_nearestPowerOfTwo<sizeY &&
t_nearestPowerOfTwo<t_maximumTextureSize) t_nearestPowerOfTwo *= 2;
int r_nearestPowerOfTwo = 1;
while (r_nearestPowerOfTwo<sizeZ &&
r_nearestPowerOfTwo<r_maximumTextureSize) r_nearestPowerOfTwo *= 2;
sizeX = s_nearestPowerOfTwo;
sizeY = t_nearestPowerOfTwo;
sizeZ = r_nearestPowerOfTwo;
}
osg::Image* readRaw(int sizeX, int sizeY, int sizeZ, int
numberBytesPerComponent, int numberOfComponents, const std::string& endian,
const std::string& raw_filename)
{
osgDB::ifstream fin(raw_filename.c_str(), std::ifstream::binary);
if (!fin) return 0;
GLenum pixelFormat;
switch (numberOfComponents)
{
case 1: pixelFormat = GL_LUMINANCE; break;
case 2: pixelFormat = GL_LUMINANCE_ALPHA; break;
case 3: pixelFormat = GL_RGB; break;
case 4: pixelFormat = GL_RGBA; break;
default:
osg::notify(osg::NOTICE) << "Error: numberOfComponents=" <<
numberOfComponents << " not supported, only 1,2,3 or 4 are supported." <<
std::endl;
return 0;
}
GLenum dataType;
switch (numberBytesPerComponent)
{
case 1: dataType = GL_UNSIGNED_BYTE; break;
case 2: dataType = GL_UNSIGNED_SHORT; break;
case 4: dataType = GL_UNSIGNED_INT; break;
default:
osg::notify(osg::NOTICE) << "Error: numberBytesPerComponent="
<< numberBytesPerComponent << " not supported, only 1,2 or 4 are supported." <<
std::endl;
return 0;
}
int s_maximumTextureSize = 256, t_maximumTextureSize = 256,
r_maximumTextureSize = 256;
int sizeS = sizeX;
int sizeT = sizeY;
int sizeR = sizeZ;
clampToNearestValidPowerOfTwo(sizeS, sizeT, sizeR,
s_maximumTextureSize, t_maximumTextureSize, r_maximumTextureSize);
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(sizeS, sizeT, sizeR, pixelFormat, dataType);
bool endianSwap = (osg::getCpuByteOrder() == osg::BigEndian) ? (endian
!= "big") : (endian == "big");
unsigned int r_offset = (sizeZ<sizeR) ? sizeR / 2 - sizeZ / 2 : 0;
int offset = endianSwap ? numberBytesPerComponent : 0;
int delta = endianSwap ? -1 : 1;
for (int r = 0; r<sizeZ; ++r)
{
for (int t = 0; t<sizeY; ++t)
{
char* data = (char*)image->data(0, t, r + r_offset);
for (int s = 0; s<sizeX; ++s)
{
if (!fin) return 0;
for (int c = 0; c<numberOfComponents; ++c)
{
char* ptr = data + offset;
for (int b = 0;
b<numberBytesPerComponent; ++b)
{
fin.read((char*)ptr, 1);
ptr += delta;
}
data += numberBytesPerComponent;
}
}
}
}
// normalise texture
{
// compute range of values
osg::Vec4 minValue, maxValue;
osg::computeMinMax(image.get(), minValue, maxValue);
osg::modifyImage(image.get(), ScaleOperator(1.0f /
maxValue.r()));
}
fin.close();
if (dataType != GL_UNSIGNED_BYTE)
{
// need to convert to ubyte
osg::ref_ptr<osg::Image> new_image = new osg::Image;
new_image->allocateImage(sizeS, sizeT, sizeR, pixelFormat,
GL_UNSIGNED_BYTE);
RecordRowOperator readOp(sizeS);
WriteRowOperator writeOp;
for (int r = 0; r<sizeR; ++r)
{
for (int t = 0; t<sizeT; ++t)
{
// reset the indices to beginning
readOp._pos = 0;
writeOp._pos = 0;
// read the pixels into readOp's _colour array
osg::readRow(sizeS, pixelFormat, dataType,
image->data(0, t, r), readOp);
// pass readOp's _colour array contents over to
writeOp (note this is just a pointer swap).
writeOp._colours.swap(readOp._colours);
osg::modifyRow(sizeS, pixelFormat,
GL_UNSIGNED_BYTE, new_image->data(0, t, r), writeOp);
// return readOp's _colour array contents back
to its rightful owner.
writeOp._colours.swap(readOp._colours);
}
}
image = new_image;
}
return image.release();
}
class TestSupportOperation : public osg::GraphicsOperation
{
public:
TestSupportOperation() :
osg::GraphicsOperation("TestSupportOperation", false),
supported(true),
errorMessage(),
maximumTextureSize(256) {}
virtual void operator () (osg::GraphicsContext* gc)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mutex);
// glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maximumTextureSize);
//osg::notify(osg::NOTICE) << "Max texture size=" <<
maximumTextureSize << std::endl;
}
OpenThreads::Mutex mutex;
bool supported;
std::string errorMessage;
GLint maximumTextureSize;
};
class DraggerVolumeTileCallback : public osgManipulator::DraggerCallback
{
public:
DraggerVolumeTileCallback(osgVolume::VolumeTile* volume,
osgVolume::Locator* locator) :
_volume(volume),
_locator(locator) {}
virtual bool receive(const osgManipulator::MotionCommand& command);
osg::observer_ptr<osgVolume::VolumeTile> _volume;
osg::ref_ptr<osgVolume::Locator> _locator;
osg::Matrix _startMotionMatrix;
osg::Matrix _localToWorld;
osg::Matrix _worldToLocal;
};
bool DraggerVolumeTileCallback::receive(const osgManipulator::MotionCommand&
command)
{
if (!_locator) return false;
switch (command.getStage())
{
case osgManipulator::MotionCommand::START:
{
// Save the current matrix
_startMotionMatrix = _locator->getTransform();
// Get the LocalToWorld and WorldToLocal matrix for this node.
osg::NodePath nodePathToRoot;
osgManipulator::computeNodePathToRoot(*_volume, nodePathToRoot);
_localToWorld = _startMotionMatrix *
osg::computeLocalToWorld(nodePathToRoot);
_worldToLocal = osg::Matrix::inverse(_localToWorld);
return true;
}
case osgManipulator::MotionCommand::MOVE:
{
// Transform the command's motion matrix into local motion
matrix.
osg::Matrix localMotionMatrix = _localToWorld *
command.getWorldToLocal()
* command.getMotionMatrix()
* command.getLocalToWorld() * _worldToLocal;
// Transform by the localMotionMatrix
_locator->setTransform(localMotionMatrix * _startMotionMatrix);
// osg::notify(osg::NOTICE)<<"New locator matrix
"<<_locator->getTransform()<<std::endl;
return true;
}
case osgManipulator::MotionCommand::FINISH:
{
return true;
}
case osgManipulator::MotionCommand::NONE:
default:
return false;
}
}
int main(int argc, char **argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc, argv);
// set up the usage document, in case we need to print out how to use
this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()
+ " is the example which demonstrates use of 3D textures.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()
+ " [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help",
"Display this information");
arguments.getApplicationUsage()->addCommandLineOption("--images
[filenames]", "Specify a stack of 2d images to build the 3d volume from.");
arguments.getApplicationUsage()->addCommandLineOption("--shader", "Use
OpenGL Shading Language. (default)");
arguments.getApplicationUsage()->addCommandLineOption("--multi-pass",
"Use MultipassTechnique to render volumes.");
arguments.getApplicationUsage()->addCommandLineOption("--model", "load
3D model and insert into the scene along with the volume.");
arguments.getApplicationUsage()->addCommandLineOption("--hull", "load
3D hull that defines the extents of the region to volume render.");
arguments.getApplicationUsage()->addCommandLineOption("--no-shader",
"Disable use of OpenGL Shading Language.");
arguments.getApplicationUsage()->addCommandLineOption("--gpu-tf", "Aply
the transfer function on the GPU. (default)");
arguments.getApplicationUsage()->addCommandLineOption("--cpu-tf",
"Apply the transfer function on the CPU.");
arguments.getApplicationUsage()->addCommandLineOption("--mip", "Use
Maximum Intensity Projection (MIP) filtering.");
arguments.getApplicationUsage()->addCommandLineOption("--isosurface",
"Use Iso surface render.");
arguments.getApplicationUsage()->addCommandLineOption("--light", "Use
normals computed on the GPU to render a lit volume.");
arguments.getApplicationUsage()->addCommandLineOption("-n", "Use
normals computed on the GPU to render a lit volume.");
arguments.getApplicationUsage()->addCommandLineOption("--xSize <size>",
"Relative width of rendered brick.");
arguments.getApplicationUsage()->addCommandLineOption("--ySize <size>",
"Relative length of rendered brick.");
arguments.getApplicationUsage()->addCommandLineOption("--zSize <size>",
"Relative height of rendered brick.");
arguments.getApplicationUsage()->addCommandLineOption("--maxTextureSize
<size>", "Set the texture maximum resolution in the s,t,r (x,y,z) dimensions.");
arguments.getApplicationUsage()->addCommandLineOption("--s_maxTextureSize
<size>", "Set the texture maximum resolution in the s (x) dimension.");
arguments.getApplicationUsage()->addCommandLineOption("--t_maxTextureSize
<size>", "Set the texture maximum resolution in the t (y) dimension.");
arguments.getApplicationUsage()->addCommandLineOption("--r_maxTextureSize
<size>", "Set the texture maximum resolution in the r (z) dimension.");
arguments.getApplicationUsage()->addCommandLineOption("--modulate-alpha-by-luminance",
"For each pixel multiply the alpha value by the luminance.");
arguments.getApplicationUsage()->addCommandLineOption("--replace-alpha-with-luminance",
"For each pixel set the alpha value to the luminance.");
arguments.getApplicationUsage()->addCommandLineOption("--replace-rgb-with-luminance",
"For each rgb pixel convert to the luminance.");
arguments.getApplicationUsage()->addCommandLineOption("--num-components
<num>", "Set the number of components to in he target image.");
arguments.getApplicationUsage()->addCommandLineOption("--no-rescale",
"Disable the rescaling of the pixel data to 0.0 to 1.0 range");
arguments.getApplicationUsage()->addCommandLineOption("--rescale",
"Enable the rescale of the pixel data to 0.0 to 1.0 range (default).");
arguments.getApplicationUsage()->addCommandLineOption("--shift-min-to-zero",
"Shift the pixel data so min value is 0.0.");
arguments.getApplicationUsage()->addCommandLineOption("--sequence-length
<num>", "Set the length of time that a sequence of images with run for.");
arguments.getApplicationUsage()->addCommandLineOption("--sd <num>",
"Short hand for --sequence-length");
arguments.getApplicationUsage()->addCommandLineOption("--sdwm <num>",
"Set the SampleDensityWhenMovingProperty to specified value");
arguments.getApplicationUsage()->addCommandLineOption("--lod", "Enable
techniques to reduce the level of detail when moving.");
// arguments.getApplicationUsage()->addCommandLineOption("--raw
<sizeX> <sizeY> <sizeZ> <numberBytesPerComponent> <numberOfComponents> <endian>
<filename>","read a raw image data");
// construct the viewer.
// osgViewer::Viewer viewer(arguments);
#if QT_VERSION >= 0x050000
// Qt5 is currently crashing and reporting "Cannot make QOpenGLContext
current in a different thread" when the viewer is run multi-threaded, this is
regression from Qt4
osgViewer::ViewerBase::ThreadingModel threadingModel =
osgViewer::ViewerBase::SingleThreaded;
#else
osgViewer::ViewerBase::ThreadingModel threadingModel =
osgViewer::ViewerBase::CullDrawThreadPerContext;
#endif
#if QT_VERSION >= 0x040800
// Required for multithreaded QGLWidget on Linux/X11, see
http://blog.qt.io/blog/2011/06/03/threaded-opengl-in-4-8/
if (threadingModel != osgViewer::ViewerBase::SingleThreaded)
QApplication::setAttribute(Qt::AA_X11InitThreads);
#endif
QApplication app(argc, argv);
ViewerWidget viewer (0,0, Qt::Widget, threadingModel);
//viewer.addViewWidget(
// add the window size toggle handler
viewer.view()->addEventHandler(new osgViewer::WindowSizeHandler);
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator>
keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator('1', "Trackball",
new osgGA::TrackballManipulator());
osgGA::FlightManipulator* flightManipulator = new
osgGA::FlightManipulator();
flightManipulator->setYawControlMode(osgGA::FlightManipulator::NO_AUTOMATIC_YAW);
keyswitchManipulator->addMatrixManipulator('2', "Flight",
flightManipulator);
viewer.view()->setCameraManipulator(keyswitchManipulator.get());
}
// add the stats handler
viewer.view()->addEventHandler(new osgViewer::StatsHandler);
// add stateset manipulator
viewer.view()->addEventHandler(new
osgGA::StateSetManipulator(viewer.view()->getCamera()->getOrCreateStateSet()));
viewer.view()->getCamera()->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f,
0.0f));
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
std::string outputFile;
while (arguments.read("-o", outputFile)) {}
osg::ref_ptr<osg::TransferFunction1D> transferFunction;
std::string tranferFunctionFile;
while (arguments.read("--tf", tranferFunctionFile))
{
transferFunction =
osgDB::readFile<osg::TransferFunction1D>(tranferFunctionFile);
}
while (arguments.read("--test"))
{
transferFunction = new osg::TransferFunction1D;
transferFunction->setColor(0.0, osg::Vec4(1.0, 0.0, 0.0, 0.0));
transferFunction->setColor(0.5, osg::Vec4(1.0, 1.0, 0.0, 0.5));
transferFunction->setColor(1.0, osg::Vec4(0.0, 0.0, 1.0, 1.0));
}
while (arguments.read("--test2"))
{
transferFunction = new osg::TransferFunction1D;
transferFunction->setColor(0.0, osg::Vec4(1.0, 0.0, 0.0, 0.0));
transferFunction->setColor(0.5, osg::Vec4(1.0, 1.0, 0.0, 0.5));
transferFunction->setColor(1.0, osg::Vec4(0.0, 0.0, 1.0, 1.0));
transferFunction->assign(transferFunction->getColorMap());
}
{
// deprecated options
bool invalidOption = false;
unsigned int numSlices = 500;
while (arguments.read("-s", numSlices)) { OSG_NOTICE <<
"Warning: -s option no longer supported." << std::endl; invalidOption = true; }
float sliceEnd = 1.0f;
while (arguments.read("--clip", sliceEnd)) { OSG_NOTICE <<
"Warning: --clip option no longer supported." << std::endl; invalidOption =
true; }
if (invalidOption) return 1;
}
float xMultiplier = 1.0f;
while (arguments.read("--xMultiplier", xMultiplier)) {}
float yMultiplier = 1.0f;
while (arguments.read("--yMultiplier", yMultiplier)) {}
float zMultiplier = 1.0f;
while (arguments.read("--zMultiplier", zMultiplier)) {}
float alphaFunc = 0.02f;
while (arguments.read("--alphaFunc", alphaFunc)) {}
ShadingModel shadingModel = Standard;
while (arguments.read("--mip")) shadingModel =
MaximumIntensityProjection;
while (arguments.read("--isosurface") ||
arguments.read("--iso-surface")) shadingModel = Isosurface;
while (arguments.read("--light") || arguments.read("-n")) shadingModel
= Light;
float xSize = 0.0f, ySize = 0.0f, zSize = 0.0f;
while (arguments.read("--xSize", xSize)) {}
while (arguments.read("--ySize", ySize)) {}
while (arguments.read("--zSize", zSize)) {}
osg::ref_ptr<TestSupportOperation> testSupportOperation = new
TestSupportOperation;
viewer.setRealizeOperation(testSupportOperation.get());
viewer.realize();
int maximumTextureSize = testSupportOperation->maximumTextureSize;
int s_maximumTextureSize = maximumTextureSize;
int t_maximumTextureSize = maximumTextureSize;
int r_maximumTextureSize = maximumTextureSize;
while (arguments.read("--maxTextureSize", maximumTextureSize))
{
s_maximumTextureSize = maximumTextureSize;
t_maximumTextureSize = maximumTextureSize;
r_maximumTextureSize = maximumTextureSize;
}
while (arguments.read("--s_maxTextureSize", s_maximumTextureSize)) {}
while (arguments.read("--t_maxTextureSize", t_maximumTextureSize)) {}
while (arguments.read("--r_maxTextureSize", r_maximumTextureSize)) {}
// set up colour space operation.
osg::ColorSpaceOperation colourSpaceOperation =
osg::NO_COLOR_SPACE_OPERATION;
osg::Vec4 colourModulate(0.25f, 0.25f, 0.25f, 0.25f);
while (arguments.read("--modulate-alpha-by-luminance")) {
colourSpaceOperation = osg::MODULATE_ALPHA_BY_LUMINANCE; }
while (arguments.read("--modulate-alpha-by-colour", colourModulate.x(),
colourModulate.y(), colourModulate.z(), colourModulate.w())) {
colourSpaceOperation = osg::MODULATE_ALPHA_BY_COLOR; }
while (arguments.read("--replace-alpha-with-luminance")) {
colourSpaceOperation = osg::REPLACE_ALPHA_WITH_LUMINANCE; }
while (arguments.read("--replace-rgb-with-luminance")) {
colourSpaceOperation = osg::REPLACE_RGB_WITH_LUMINANCE; }
enum RescaleOperation
{
NO_RESCALE,
RESCALE_TO_ZERO_TO_ONE_RANGE,
SHIFT_MIN_TO_ZERO
};
RescaleOperation rescaleOperation = RESCALE_TO_ZERO_TO_ONE_RANGE;
while (arguments.read("--no-rescale")) rescaleOperation = NO_RESCALE;
while (arguments.read("--rescale")) rescaleOperation =
RESCALE_TO_ZERO_TO_ONE_RANGE;
while (arguments.read("--shift-min-to-zero")) rescaleOperation =
SHIFT_MIN_TO_ZERO;
bool resizeToPowerOfTwo = false;
unsigned int numComponentsDesired = 0;
while (arguments.read("--num-components", numComponentsDesired)) {}
bool useManipulator = false;
while (arguments.read("--manipulator") || arguments.read("-m")) {
useManipulator = true; }
bool useShader = true;
while (arguments.read("--shader")) { useShader = true; }
while (arguments.read("--no-shader")) { useShader = false; }
bool useMultipass = false;
while (arguments.read("--multi-pass")) useMultipass = true;
std::string filename;
osg::ref_ptr<osg::Group> models;
while (arguments.read("--model", filename))
{
osg::ref_ptr<osg::Node> model = osgDB::readNodeFile(filename);
if (model.valid())
{
if (!models) models = new osg::Group;
models->addChild(model.get());
}
}
osg::ref_ptr<osg::Group> hulls;
while (arguments.read("--hull", filename))
{
osg::ref_ptr<osg::Node> hull = osgDB::readNodeFile(filename);
if (hull.valid())
{
if (!hulls) hulls = new osg::Group;
hulls->addChild(hull.get());
}
}
bool gpuTransferFunction = true;
while (arguments.read("--gpu-tf")) { gpuTransferFunction = true; }
while (arguments.read("--cpu-tf")) { gpuTransferFunction = false; }
double sampleDensityWhenMoving = 0.0;
while (arguments.read("--sdwm", sampleDensityWhenMoving)) {}
double sampleRatioWhenMoving = 0.0;
while (arguments.read("--srwm", sampleRatioWhenMoving)) {}
while (arguments.read("--lod")) { sampleDensityWhenMoving = 0.02; }
double sequenceLength = 10.0;
while (arguments.read("--sequence-duration", sequenceLength) ||
arguments.read("--sd", sequenceLength)) {
}
typedef std::list< osg::ref_ptr<osg::Image> > Images;
Images images;
std::string vh_filename;
while (arguments.read("--vh", vh_filename))
{
std::string raw_filename, transfer_filename;
int xdim(0), ydim(0), zdim(0);
osgDB::ifstream header(vh_filename.c_str());
if (header)
{
header >> raw_filename >> transfer_filename >> xdim >>
ydim >> zdim >> xSize >> ySize >> zSize;
}
if (xdim*ydim*zdim == 0)
{
std::cout << "Error in reading volume header " <<
vh_filename << std::endl;
return 1;
}
if (!raw_filename.empty())
{
images.push_back(readRaw(xdim, ydim, zdim, 1, 1,
"little", raw_filename));
}
if (!transfer_filename.empty())
{
osgDB::ifstream fin(transfer_filename.c_str());
if (fin)
{
osg::TransferFunction1D::ColorMap colorMap;
float value = 0.0;
while (fin && value <= 1.0)
{
float red, green, blue, alpha;
fin >> red >> green >> blue >> alpha;
if (fin)
{
colorMap[value] = osg::Vec4(red
/ 255.0f, green / 255.0f, blue / 255.0f, alpha / 255.0f);
std::cout << "value = " <<
value << " (" << red << ", " << green << ", " << blue << ", " << alpha << ")";
std::cout << " (" <<
colorMap[value] << ")" << std::endl;
}
value += 1 / 255.0;
}
if (colorMap.empty())
{
std::cout << "Error: No values read
from transfer function file: " << transfer_filename << std::endl;
return 0;
}
transferFunction = new osg::TransferFunction1D;
transferFunction->assign(colorMap);
}
}
}
int sizeX, sizeY, sizeZ, numberBytesPerComponent, numberOfComponents;
std::string endian, raw_filename;
while (arguments.read("--raw", sizeX, sizeY, sizeZ,
numberBytesPerComponent, numberOfComponents, endian, raw_filename))
{
images.push_back(readRaw(sizeX, sizeY, sizeZ,
numberBytesPerComponent, numberOfComponents, endian, raw_filename));
}
int images_pos = arguments.find("--images");
if (images_pos >= 0)
{
osg::ImageList imageList;
int pos = images_pos + 1;
for (; pos<arguments.argc() && !arguments.isOption(pos); ++pos)
{
std::string arg(arguments[pos]);
if (arg.find('*') != std::string::npos)
{
osgDB::DirectoryContents contents =
osgDB::expandWildcardsInFilename(arg);
for (unsigned int i = 0; i < contents.size();
++i)
{
osg::Image *image =
osgDB::readImageFile(contents[i]);
if (image)
{
OSG_NOTICE << "Read osg::Image
FileName::" << image->getFileName() << ", pixelFormat=0x" << std::hex <<
image->getPixelFormat() << std::dec << ", s=" << image->s() << ", t=" <<
image->t() << ", r=" << image->r() << std::endl;
imageList.push_back(image);
}
}
}
else
{
// not an option so assume string is a filename.
osg::Image *image =
osgDB::readImageFile(arguments[pos]);
if (image)
{
OSG_NOTICE << "Read osg::Image
FileName::" << image->getFileName() << ", pixelFormat=0x" << std::hex <<
image->getPixelFormat() << std::dec << ", s=" << image->s() << ", t=" <<
image->t() << ", r=" << image->r() << std::endl;
imageList.clear();
for (int i = 0; i < image->s(); i++)
imageList.push_back(image);
}
}
}
arguments.remove(images_pos, pos - images_pos);
// pack the textures into a single texture.
osg::Image* image = createTexture3D(imageList,
numComponentsDesired, s_maximumTextureSize, t_maximumTextureSize,
r_maximumTextureSize, resizeToPowerOfTwo);
if (image)
{
images.push_back(image);
}
else
{
OSG_NOTICE << "Unable to create 3D image from source
files." << std::endl;
}
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program
arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// assume remaining arguments are file names of textures.
for (int pos = 1; pos<arguments.argc(); ++pos)
{
if (!arguments.isOption(pos))
{
std::string filename = arguments[pos];
if (osgDB::getLowerCaseFileExtension(filename) ==
"dicom")
{
// not an option so assume string is a filename.
osg::Image* image =
osgDB::readImageFile(filename);
if (image)
{
images.push_back(image);
}
}
else
{
osgDB::FileType fileType =
osgDB::fileType(filename);
if (fileType == osgDB::FILE_NOT_FOUND)
{
filename =
osgDB::findDataFile(filename);
fileType = osgDB::fileType(filename);
}
if (fileType == osgDB::DIRECTORY)
{
osg::Image* image =
osgDB::readImageFile(filename + ".dicom");
if (image) images.push_back(image);
}
else if (fileType == osgDB::REGULAR_FILE)
{
// not an option so assume string is a
filename.
osg::Image* image =
osgDB::readImageFile(filename);
if (image) images.push_back(image);
}
else
{
osg::notify(osg::NOTICE) << "Error:
could not find file: " << filename << std::endl;
return 1;
}
}
}
}
if (images.empty())
{
std::cout << "No model loaded, please specify a volumetric
image file on the command line." << std::endl;
return 1;
}
Images::iterator sizeItr = images.begin();
int image_s = (*sizeItr)->s();
int image_t = (*sizeItr)->t();
int image_r = (*sizeItr)->r();
++sizeItr;
for (; sizeItr != images.end(); ++sizeItr)
{
if ((*sizeItr)->s() != image_s ||
(*sizeItr)->t() != image_t ||
(*sizeItr)->r() != image_r)
{
std::cout << "Images in sequence are not of the same
dimensions." << std::endl;
return 1;
}
}
osg::ref_ptr<osgVolume::ImageDetails> details =
dynamic_cast<osgVolume::ImageDetails*>(images.front()->getUserData());
osg::ref_ptr<osg::RefMatrix> matrix = details ? details->getMatrix() :
dynamic_cast<osg::RefMatrix*>(images.front()->getUserData());
if (!matrix)
{
if (xSize == 0.0) xSize = static_cast<float>(image_s);
if (ySize == 0.0) ySize = static_cast<float>(image_t);
if (zSize == 0.0) zSize = static_cast<float>(image_r);
matrix = new osg::RefMatrix(xSize, 0.0, 0.0, 0.0,
0.0, ySize, 0.0, 0.0,
0.0, 0.0, zSize, 0.0,
0.0, 0.0, 0.0, 1.0);
}
if (xMultiplier != 1.0 || yMultiplier != 1.0 || zMultiplier != 1.0)
{
matrix->postMultScale(osg::Vec3d(fabs(xMultiplier),
fabs(yMultiplier), fabs(zMultiplier)));
}
osg::Vec4 minValue(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX);
osg::Vec4 maxValue(-FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX);
bool computeMinMax = false;
for (Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
osg::Vec4 localMinValue, localMaxValue;
if (osg::computeMinMax(itr->get(), localMinValue,
localMaxValue))
{
if (localMinValue.r()<minValue.r()) minValue.r() =
localMinValue.r();
if (localMinValue.g()<minValue.g()) minValue.g() =
localMinValue.g();
if (localMinValue.b()<minValue.b()) minValue.b() =
localMinValue.b();
if (localMinValue.a()<minValue.a()) minValue.a() =
localMinValue.a();
if (localMaxValue.r()>maxValue.r()) maxValue.r() =
localMaxValue.r();
if (localMaxValue.g()>maxValue.g()) maxValue.g() =
localMaxValue.g();
if (localMaxValue.b()>maxValue.b()) maxValue.b() =
localMaxValue.b();
if (localMaxValue.a()>maxValue.a()) maxValue.a() =
localMaxValue.a();
osg::notify(osg::NOTICE) << " (" << localMinValue <<
") (" << localMaxValue << ") " << (*itr)->getFileName() << std::endl;
computeMinMax = true;
}
}
if (computeMinMax)
{
osg::notify(osg::NOTICE) << "Min value " << minValue <<
std::endl;
osg::notify(osg::NOTICE) << "Max value " << maxValue <<
std::endl;
float minComponent = minValue[0];
minComponent = osg::minimum(minComponent, minValue[1]);
minComponent = osg::minimum(minComponent, minValue[2]);
minComponent = osg::minimum(minComponent, minValue[3]);
float maxComponent = maxValue[0];
maxComponent = osg::maximum(maxComponent, maxValue[1]);
maxComponent = osg::maximum(maxComponent, maxValue[2]);
maxComponent = osg::maximum(maxComponent, maxValue[3]);
#if 0
switch (rescaleOperation)
{
case(NO_RESCALE) :
break;
case(RESCALE_TO_ZERO_TO_ONE_RANGE) :
{
float scale = 0.99f / (maxComponent - minComponent);
float offset = -minComponent * scale;
for (Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
osg::offsetAndScaleImage(itr->get(),
osg::Vec4(offset, offset, offset,
offset),
osg::Vec4(scale, scale, scale, scale));
}
break;
}
case(SHIFT_MIN_TO_ZERO) :
{
float offset = -minComponent;
for (Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
osg::offsetAndScaleImage(itr->get(),
osg::Vec4(offset, offset, offset,
offset),
osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
}
break;
}
};
#endif
}
if (colourSpaceOperation != osg::NO_COLOR_SPACE_OPERATION)
{
for (Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
(*itr) =
osg::colorSpaceConversion(colourSpaceOperation, itr->get(), colourModulate);
}
}
if (!gpuTransferFunction && transferFunction.valid())
{
for (Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
*itr = osgVolume::applyTransferFunction(itr->get(),
transferFunction.get());
}
}
osg::ref_ptr<osg::Image> image_3d = 0;
if (images.size() == 1)
{
osg::notify(osg::NOTICE) << "Single image " << images.size() <<
" volumes." << std::endl;
image_3d = images.front();
}
else
{
osg::notify(osg::NOTICE) << "Creating sequence of " <<
images.size() << " volumes." << std::endl;
osg::ref_ptr<osg::ImageSequence> imageSequence = new
osg::ImageSequence;
imageSequence->setLength(sequenceLength);
image_3d = imageSequence.get();
for (Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
imageSequence->addImage(itr->get());
}
imageSequence->play();
}
osg::ref_ptr<osgVolume::Volume> volume = new osgVolume::Volume;
osg::ref_ptr<osgVolume::VolumeTile> tile = new osgVolume::VolumeTile;
volume->addChild(tile.get());
osg::ref_ptr<osgVolume::ImageLayer> layer = new
osgVolume::ImageLayer(image_3d.get());
if (details)
{
layer->setTexelOffset(details->getTexelOffset());
layer->setTexelScale(details->getTexelScale());
}
switch (rescaleOperation)
{
case(NO_RESCALE) :
break;
case(RESCALE_TO_ZERO_TO_ONE_RANGE) :
{
layer->rescaleToZeroToOneRange();
break;
}
case(SHIFT_MIN_TO_ZERO) :
{
layer->translateMinToZero();
break;
}
};
if (xMultiplier<0.0 || yMultiplier<0.0 || zMultiplier<0.0)
{
layer->setLocator(new osgVolume::Locator(
osg::Matrix::translate(xMultiplier<0.0 ? -1.0 : 0.0,
yMultiplier<0.0 ? -1.0 : 0.0, zMultiplier<0.0 ? -1.0 : 0.0) *
osg::Matrix::scale(xMultiplier<0.0 ? -1.0 : 1.0,
yMultiplier<0.0 ? -1.0 : 1.0, zMultiplier<0.0 ? -1.0 : 1.0) *
(*matrix)
));;
}
else
{
layer->setLocator(new osgVolume::Locator(*matrix));
}
tile->setLocator(new osgVolume::Locator(*matrix));
tile->setLayer(layer.get());
tile->setEventCallback(new osgVolume::PropertyAdjustmentCallback());
if (useShader)
{
osgVolume::SwitchProperty* sp = new osgVolume::SwitchProperty;
sp->setActiveProperty(0);
osgVolume::AlphaFuncProperty* ap = new
osgVolume::AlphaFuncProperty(alphaFunc);
osgVolume::IsoSurfaceProperty* isop = new
osgVolume::IsoSurfaceProperty(alphaFunc);
// SampleDensity is now deprecated
osgVolume::SampleDensityProperty* sd = new
osgVolume::SampleDensityProperty(0.005f);
osgVolume::SampleDensityWhenMovingProperty* sdwm =
sampleDensityWhenMoving != 0.0 ? new
osgVolume::SampleDensityWhenMovingProperty(sampleDensityWhenMoving) : 0;
// use SampleRatio in place of SampleDensity
osgVolume::SampleRatioProperty* sr = new
osgVolume::SampleRatioProperty(1.0f);
osgVolume::SampleRatioWhenMovingProperty* srwm =
sampleRatioWhenMoving != 0.0 ? new
osgVolume::SampleRatioWhenMovingProperty(sampleRatioWhenMoving) : 0;
osgVolume::TransparencyProperty* tp = new
osgVolume::TransparencyProperty(1.0);
osgVolume::TransferFunctionProperty* tfp =
transferFunction.valid() ? new
osgVolume::TransferFunctionProperty(transferFunction.get()) : 0;
{
// Standard
osgVolume::CompositeProperty* cp = new
osgVolume::CompositeProperty;
cp->addProperty(ap);
if (useMultipass)
{
cp->addProperty(sr);
if (srwm) cp->addProperty(srwm);
}
else
{
cp->addProperty(sd);
if (sdwm) cp->addProperty(sdwm);
}
cp->addProperty(tp);
if (tfp)
{
OSG_NOTICE << "Adding TransferFunction" <<
std::endl;
cp->addProperty(tfp);
}
sp->addProperty(cp);
}
{
// Light
osgVolume::CompositeProperty* cp = new
osgVolume::CompositeProperty;
cp->addProperty(ap);
if (useMultipass) cp->addProperty(sr);
else cp->addProperty(sd);
cp->addProperty(tp);
cp->addProperty(new osgVolume::LightingProperty);
if (sdwm) cp->addProperty(sdwm);
if (tfp) cp->addProperty(tfp);
sp->addProperty(cp);
}
{
// Isosurface
osgVolume::CompositeProperty* cp = new
osgVolume::CompositeProperty;
if (useMultipass) cp->addProperty(sr);
else cp->addProperty(sd);
cp->addProperty(tp);
cp->addProperty(isop);
if (sdwm) cp->addProperty(sdwm);
if (tfp) cp->addProperty(tfp);
sp->addProperty(cp);
}
{
// MaximumIntensityProjection
osgVolume::CompositeProperty* cp = new
osgVolume::CompositeProperty;
cp->addProperty(ap);
if (useMultipass) cp->addProperty(sr);
else cp->addProperty(sd);
cp->addProperty(tp);
cp->addProperty(new
osgVolume::MaximumIntensityProjectionProperty);
if (sdwm) cp->addProperty(sdwm);
if (tfp) cp->addProperty(tfp);
sp->addProperty(cp);
}
switch (shadingModel)
{
case(Standard) : sp->setActiveProperty(0); break;
case(Light) : sp->setActiveProperty(1); break;
case(Isosurface) : sp->setActiveProperty(2); break;
case(MaximumIntensityProjection) : sp->setActiveProperty(3);
break;
}
layer->addProperty(sp);
if (useMultipass)
{
tile->setVolumeTechnique(new
osgVolume::MultipassTechnique);
}
else
{
tile->setVolumeTechnique(new
osgVolume::RayTracedTechnique);
}
}
else
{
layer->addProperty(new osgVolume::AlphaFuncProperty(alphaFunc));
tile->setVolumeTechnique(new osgVolume::FixedFunctionTechnique);
}
if (!outputFile.empty())
{
std::string ext = osgDB::getFileExtension(outputFile);
std::string name_no_ext =
osgDB::getNameLessExtension(outputFile);
if (ext == "osg" || ext == "osgt" || ext == "osgx")
{
if (image_3d.valid())
{
std::string image_writeExtension = ".osgb";
image_3d->setFileName(name_no_ext +
image_writeExtension);
osg::ref_ptr<osgDB::Options> options = new
osgDB::Options("ddsNoAutoFlipWrite");;
osgDB::writeImageFile(*image_3d,
image_3d->getFileName(), options.get());
}
osgDB::writeNodeFile(*volume, outputFile);
}
else if (ext == "ive" || ext == "osgb")
{
osgDB::writeNodeFile(*volume, outputFile);
}
else if (ext == "dds")
{
osgDB::writeImageFile(*image_3d, outputFile);
}
else
{
std::cout << "Extension not support for file output,
not file written." << std::endl;
}
return 0;
}
if (volume.valid())
{
osg::ref_ptr<osg::Node> loadedModel = volume.get();
if (useManipulator)
{
osg::ref_ptr<osg::Group> group = new osg::Group;
#if 1
osg::ref_ptr<osgManipulator::Dragger> dragger = new
osgManipulator::TabBoxDragger;
#else
osg::ref_ptr<osgManipulator::Dragger> dragger = new
osgManipulator::TrackballDragger();
#endif
dragger->setupDefaultGeometry();
dragger->setHandleEvents(true);
dragger->setActivationModKeyMask(osgGA::GUIEventAdapter::MODKEY_SHIFT);
dragger->addDraggerCallback(new
DraggerVolumeTileCallback(tile.get(), tile->getLocator()));
dragger->setMatrix(osg::Matrix::translate(0.5, 0.5,
0.5)*tile->getLocator()->getTransform());
group->addChild(dragger.get());
//dragger->addChild(volume.get());
group->addChild(volume.get());
loadedModel = group;
}
if (hulls.get())
{
tile->addChild(hulls.get());
}
// add add models into the scene alongside the volume
if (models.get())
{
osg::ref_ptr<osg::Group> group = new osg::Group;
group->addChild(models.get());
group->addChild(loadedModel.get());
loadedModel = group.get();
}
// if we want to do multi-pass volume rendering we need
decorate the whole scene with a VolumeScene node.
if (useMultipass)
{
osg::ref_ptr<osgVolume::VolumeScene> volumeScene = new
osgVolume::VolumeScene;
volumeScene->addChild(loadedModel.get());
loadedModel->getOrCreateStateSet();
loadedModel = volumeScene.get();
}
// set the scene to render
viewer.view()->setSceneData(loadedModel.get());
viewer.view()->addEventHandler(new
SwitchVolumeTechniqueHandler(tile));
viewer.setGeometry(100, 100, 800, 600);
viewer.show();
return app.exec();
// the the viewers main frame loop
//viewer.run();
}
return 0;
}
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