Hi All, I have done some CMake work on handling whether the GL header provides the GLuint64 and GLint64 typedefs which will hopefully help with address some of platform specfic build errors with certain GL/ES headers.
- Zip file containing source code : OpenSceneGraph-3.4.0-rc6.zip <http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.4.0-rc6.zip> - Subversion tag for 3.4.0-rc6 : svn co http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4. <http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.0-rc6>0-rc6 OpenSceneGraph My plan is now to make 3.4.0 tomorrow. Thanks in advance for any testing you can do. Robert.
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