Hi All,

I have done some CMake work on handling whether the GL header provides the
GLuint64 and GLint64 typedefs which will hopefully help with address some
of platform specfic build errors with certain GL/ES headers.

   - Zip file containing source code : OpenSceneGraph-3.4.0-rc6.zip
   
<http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.4.0-rc6.zip>
   - Subversion tag for 3.4.0-rc6 : svn co
   http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.
   
<http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.0-rc6>0-rc6
   OpenSceneGraph

My plan is now to make 3.4.0 tomorrow.

Thanks in advance for any testing you can do.
Robert.
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