News: Choosing gdal_i.lib instead of gdal.lib solves the problem; i guess it's about linking to static libraries. Now I'll rebuild our terrain models and see if they look ok.
Now two things to declare: 1. "VIRTUALPLANETBUILDER_SOURCE_DIR" to be replaced with "CMAKE_SOURCE_DIR" (or some other tweak to make it build smoothly on VS2013) 2. We need a flag for disabling MSVC checked iterators just as one exists in OSG right now. I'll be back with good news I guess:) Regards, Can ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64436#64436 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

