News:

Choosing gdal_i.lib instead of gdal.lib solves the problem; i guess it's about 
linking to static libraries. Now I'll rebuild our terrain models and see if 
they look ok.

Now two things to declare:

1. "VIRTUALPLANETBUILDER_SOURCE_DIR" to be replaced with "CMAKE_SOURCE_DIR" (or 
some other tweak to make it build smoothly on VS2013)

2. We need a flag for disabling MSVC checked iterators just as one exists in 
OSG right now.

I'll be back with good news I guess:)

Regards,

Can

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http://forum.openscenegraph.org/viewtopic.php?p=64436#64436





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