hi Jim,
  When get your answer,i tried the following steps:
  1.make a dir named "build"
    now the dir struct is below:
    maindir[E:\vdpm-master20150728]
    subdir[E:\vdpm-master20150728\archive]
    subdir[E:\vdpm-master20150728\config]
    subdir[E:\vdpm-master20150728\data]
    subdir[E:\vdpm-master20150728\project]
    subdir[E:\vdpm-master20150728\share]
    subdir[E:\vdpm-master20150728\build]
    the "build" dir is just made.
    Where is the source code: --> [E:/vdpm-master20150728/]
Where to build the binaries: --> [E:/vdpm-master20150728/build]
------------------------------------------------------------------
then cmake error dialog:
Error
Error in configuration process,...
------------------------------------------------------------------
CMake Error: The source directory "E:/vdpm-master20150728" does not appear to 
contain CMakeLists.txt.
    Specify --help for usage, or press the help button on the CMake GUI.
    -------------------------------------------------------------------
    infact i tried other "build" dir made in different dir,but none of the 
methods generate the correct .sln project.
    -------------------------------------------------------------------
    and i also downloaded your compiled [MT].exe demo files and data from your 
bolog and run them
    display is correct,but always generate opengl errors in dos window,then i 
check your code find this 
    is caused by the opengl state change conflict with the osg,because vdpm 
drawable use it's own direct opengl
    draw method,if i can build the source code to .exe,can help you to fix this 
bug.
    cheers
    zhuwan 
    08,03,2015
> -----原始邮件-----
> 发件人: "Jim Tan" <kctan...@hotmail.com>
> 发送时间: 2015-8-3 12:51:49
> 收件人: osg-users@lists.openscenegraph.org
> 抄送: 
> 主题: Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph
> 
> Sorry, github not show this line:
> 
> Where to build the binaries: --> [Root directory of this 
> project]/build/[program name]
> 
> I've fixed it as follow:
> 
> How to build:
> 
> Install Visual Studio
> Install CMake
> mkdir /build
> In CMake GUI:
> Where is the source code: --> [Root directory of this project]
> Where to build the binaries: --> [Root directory of this 
> project]/build/[program name]
> Press [Configure] & [Generate], the solution files will be generated at [Root 
> directory of this project]/build/[program name]
> 
> Jim
> 
> 
> webmaster wrote:
> > Hi Jim,
> > Tested the vdpm's github version following your compile steps:
> > "How to build:
> > 
> > 
> > 1.Install Visual Studio 2010 or 2008 (this two versions is all tested)
> > 2.Install CMake 2.810.1 or 3.2 (this two versions is all tested)
> > 3.mkdir /build
> > 4.In CMake GUI: Where is the source code: --> Where to build the binaries: 
> > --> /build/
> > Press [Configure] & [Generate], the solution files will be generated at 
> > /build/ "
> > ---------------------------------------------------------------------------------------
> > The cmake setting:
> > Where is the source code:E:/vdpm-master20150728/vdpm-master/share
> > Where to build the binaries:E:/vdpm-master20150728/vdpm-master/build
> > the all main files is in this dir:E:/vdpm-master20150728/vdpm-master
> > ---------------------------------------------------------------------------------------
> > and get the following cmake warning:
> > 
> > 
> > CMake Warning (dev) in CMakeLists.txt:
> > No cmake_minimum_required command is present. A line of code such as
> > 
> > 
> > cmake_minimum_required(VERSION 2.8)
> > 
> > 
> > should be added at the top of the file. The version specified may be lower
> > if you wish to support older CMake versions for this project. For more
> > information run "cmake --help-policy CMP0000".
> > This warning is for project developers. Use -Wno-dev to suppress it.
> > 
> > 
> > ----------------------------------------------------------------------------------------
> > then edit the file E:/vdpm-master20150728/vdpm-master/share/CMakeLists.txt
> > add the line
> > cmake_minimum_required(VERSION 2.8)
> > the warning disappeared.
> > but the generated .sln project contained none vdpm related projects.
> > 
> > 
> > ----------------------------------------------------------------------------------------
> > what's wrong with the operation???
> > 
> > 
> > cheers
> > zhuwan 
> > 08,03,2015
> > 
> > > > -----原始邮件-----
> > > 
> > > > 发件人: "Jim Tan" <>
> > > > 发送时间: 2015-7-28 12:34:08
> > > > 收件人: 
> > > > 抄送: 
> > > > 主题: Re:  [ANN] View-dependent progressive meshes on OpenSceneGraph
> > > > 
> > > > I've built and tested on windows platform only. Suppose it should be 
> > > > supported on other platform which OSG supported.
> > > > 
> > > > 
> > > > kornerr wrote:
> > > > 
> > > > > Good to see it open source. Is it Windows only?
> > > > > 
> > > > > 
> > > > > 2015-07-28 5:11 GMT+07:00 webmaster < ()>:
> > > > > 
> > > > > ------------------
> > > > > Post generated by Mail2Forum
> > > > > 
> > > > 
> > > > 
> > > > ------------------
> > > > Read this topic online here:
> > > > http://forum.openscenegraph.org/viewtopic.php?p=64500#64500
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > 
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > 
> > > 
> > 
> > 
> >  ------------------
> > Post generated by Mail2Forum
> 
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64565#64565
> 
> 
> 
> 
> 
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