Hi. As for me, I simply use Qt integration to display Viewer, no special thing. Looking forward to your release.
2015-08-14 3:10 GMT+07:00 James Turner <[email protected]>: > Hi, > > I’ve been re-working the osgQt code to fit the Qt5 windowing model closer > - I have a basic proof of concept working, which I will clean up and > publish shortly. This provides an osgViewer backed by a QWindow; so the > widget and opengl module dependency is gone, the only Qt5 modules needed > are Gui and Core. > > A QWindow can be embedded in a traditional widget based application using > QWidget::createWindowContainer; I will create an example of this approach > as part of my submission. (And the performance of this approach is the same > as the old QGLWidget inside GraphicsWindowQt). > > What I’d like to know, is what other uses cases are relevant for people: > > - I could re-create QWidgetImage, but using QWidget::render and avoiding > any reliance on QGraphicsScene or QGraphicsProxy. If people have uses cases > for QWidgetImage, that would be good to know. Especially, are you embedding > ‘a few buttons’ or entire application layouts? Correctly handling keyboard > focus is obviously something that’s been difficult in the current code and > I expect to be similarly awkward. > > - QtQuick2 integration; I’ll create a custom QQ2 item which renders OSG > via a framebuffer. This will allow an OSG scene to be integrated with QQ2 > UI, with reasonable performance. I would welcome any input from people who > need this, and your particular requirements, especially the API for binding > the osg Scene to the QML item. But, see the next point: > > - I /hope/ to create a GraphicsWindowQtQuick which allows the common case > of an OSG scene, with a QQ2 scene overlaid. This has some complexities to > support the different OSG threading models and context lifetime, but it > feels like such a common and desirable use case it’s worth spending time on. > > - does anyone have a use for an equivalent of QWidgetImage for QtQuick2? > I.e a chunk of QQ2 content displayed as a texture. > > My intention would be to have any new classes live alongside the existing > Qt4 support, since I don’t want to touch that code at all, for fear of > regressing some aspect of the Qt4 support which someone may be relying upon > in existing code. > > If you have thoughts in this area, interesting requirements which might > guide my approach, or test-case you can share, please let me know. I will > definitely be doing the basic pieces outlined above, but whether I work on > the QWidgetImage piece in particular depends very much on what response I > get. > > Kind regards, > James Turner > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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