Chris Hanson wrote:
> Is the additional performance penalty for OGL apps (versus DX) from context 
> sharing still an issue?


Well, I still see some frame drops in the OpenGL example compared to the 
DirectX version, which is running without any drops at all. But it's much 
better compared to the previous SDK version. Now I am getting a frame drop 
maybe once every 2 minutes compared to getting drops every other second.

Best regards
Björn

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