Hi,

This turned out to be an issue with the FBX exporter in Blender. The issue only 
occurred when I was exporting my model as the "FBX 7.4 binary" option. When I 
switched to the "FBX 6.1 ascii" option, then the model exported with the 
correct scale and coordinate frame. Evidently, the osg fbx plugin is intended 
to be used with the older ascii file format.

Thank you!

Cheers,
Michael

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65464#65464





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