Sorry for answering my own question:
The reason- of course- is threading. When setting the threading model to
single-threaded the correct matrix is used in the frame.
Cheers
Sebastian
Hi Robert,
I've attached a small example, where I try to set the view matrix in a
way, the camera always faces a certain direction.
Unfortunately it seems, the view matrix I supply is applied one frame
too late.
(The camera should always face the geometry, so there should be a
cross made of blue and a green line)
Is there something wrong with the way I supply the view matrix?
Cheers
Sebastian
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