Sorry for answering my own question:

The reason- of course- is threading. When setting the threading model to single-threaded the correct matrix is used in the frame.

Cheers
Sebastian
Hi Robert,

I've attached a small example, where I try to set the view matrix in a way, the camera always faces a certain direction. Unfortunately it seems, the view matrix I supply is applied one frame too late.

(The camera should always face the geometry, so there should be a cross made of blue and a green line)

Is there something wrong with the way I supply the view matrix?

Cheers
Sebastian


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to