Hi all, a small update: with the same settings as in my previous email, but setting the Oculus slave cameras to POST_RENDER, both the main view and the Oculus work fine. Maybe with the PRE render settings, the pre/post draw callback on the oculus slave cameras were not called at the right moment.
That said, I'm not sure if what I've tried is optimal/enough to achieve the scenario I'm after... Can anyone comment on this? Thanks Ricky On Wed, Jan 20, 2016 at 1:16 PM, Riccardo Corsi <[email protected]> wrote: > Hi Björn and all, > > at the moment the setup created by the osgOculusViewer is to blit the > Oculus mirror texture in the viewer window on screen. > > I'd like to have the screen win to show a different result, from a third > non-distorted camera. > > As a first test, I've tried to comment out the blit instruction (here > <https://github.com/bjornblissing/osgoculusviewer/blob/master/src/oculusdevice.cpp#L772>) > and re-enable the main camera graphics context, but it doesn't work: > screen view is ok, but the Oculus is blank. > > Is there a simple way to test the scenario I'm after? > > Thanks, > Ricky > >
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