Hi all. Trying OSG 3.5.1 and I have started to get some problems with objects (osg::Program/osg::Shaders etc.) being de-allocated after context is destroyed:
Error: OpenGL version test failed, requires valid graphics context. Sometime it crasches sometimes it just print the warning. I can reproduce it with osgViewer --ssm The only solution so far has been to keep a static reference to the camera in the scene, which feels a lot like a hack. The same code worked in 3.4.0. So as you wrote in an earlier post, this probably reveals something that was not deallocated before. As soon as the viewer is destroyed, it takes the camera with it. Hence the Context is also destroyed. Not sure how to handle this in an general way. /Anders -- __________________________________________ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67
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