Hi Alex,

The normal map texture is required when you want to mimic per pixel
lighting with the fixed function pipeline, it's not something required for
normal osgVolume usage these days as you'll be using RayTracedTechnique or
MultipassTechnique.

Robert.

On 10 March 2016 at 14:49, Alex Taylor <[email protected]> wrote:

> Hey,
>
> Looking through the osgVolume namespace, I have a question about the
> function createNormalMapTexture. My main question is, what are the intended
> use cases for this function?
>
> - Alex
>
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