Hi all, I've been trying to get the BVH files from this site to import into the current OSG 3.4 branch https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
These are conversions of the original motion capture data that CMU provides for free in a different format, optimized for the three applications MotionBuilder, DAZ Studio and 3DS MAX. I've tried replaying the animations in osganimationviewer using the --drawbone flag. Usually one needs to zoom out the camera to get the full skeleton into view. The issue that I am having is that I see weird and unexpected rotations of the entire skeleton, as well as specific joints - regardless of the version of the BVH files I download. Has the OpenSceneGraph BVH plug-in ever worked on these mocap files? Could it be that a code regression has recently broken the plug-in? Christian
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