Hi Curtis,

GL3 under OSX is currently not working as Apple require the Vertex
Array Objects to be used, unlike other GL3 implementations...

There is some discussion about VAO support on osg-usbmissions so we
will hopefully have a solution checked in soon.

Robert.

On 13 June 2016 at 14:01, Curtis Rubel <[email protected]> wrote:
> Hi,
>
> I am hoping there may be some OSG & MacOSX
> guru's out there that could tell if me there is
> a combination of Mac OSX release and OpenSceneGraph
> release that allows the provided osgsimplegl3 example run as it
> is without modification.
>
> The mac is running El Capitan and we currently have OSG
> 3.4.0 compiled and installed on it as we had read someplace that
> 3.4.0 was already patched to allow for later GL support of
> some kind.  Unfortunately, it was not able to successfully run the
> osgsimplegl3 example either without getting a couple of
> #version 140 glcompiler messages output after enabling
> debug output messages.
>
> We used macports to satisfy most of the required
> OSG dependencies.
>
> We are not GL experts, nor OSX experts here as you probably already
> deduced...hopefully the answer is not one that will take very
> much time to answer.
>
> If you need more information just let me know and I will do my best
> to get the information for you.
>
> ...
>
> Thank you!
>
> Cheers,
> Curtis
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67589#67589
>
>
>
>
>
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