Hi Curtis, GL3 under OSX is currently not working as Apple require the Vertex Array Objects to be used, unlike other GL3 implementations...
There is some discussion about VAO support on osg-usbmissions so we will hopefully have a solution checked in soon. Robert. On 13 June 2016 at 14:01, Curtis Rubel <[email protected]> wrote: > Hi, > > I am hoping there may be some OSG & MacOSX > guru's out there that could tell if me there is > a combination of Mac OSX release and OpenSceneGraph > release that allows the provided osgsimplegl3 example run as it > is without modification. > > The mac is running El Capitan and we currently have OSG > 3.4.0 compiled and installed on it as we had read someplace that > 3.4.0 was already patched to allow for later GL support of > some kind. Unfortunately, it was not able to successfully run the > osgsimplegl3 example either without getting a couple of > #version 140 glcompiler messages output after enabling > debug output messages. > > We used macports to satisfy most of the required > OSG dependencies. > > We are not GL experts, nor OSX experts here as you probably already > deduced...hopefully the answer is not one that will take very > much time to answer. > > If you need more information just let me know and I will do my best > to get the information for you. > > ... > > Thank you! > > Cheers, > Curtis > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67589#67589 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

