Hi Benjamin,
Examining your debug output in this thread, I got to realize that you
are using a ShaderGen. That might stem from the gles pseudoloader in
case you use one.
As I said before, I'm not an expert in the OpenGL ES stuf, so maybe
someone else can help you further.
I suspect the problem in assigning the same default shader to all
objects. As I pointed out osg::Text needs some extra care, as you need
to premultiply the color with the fonts alpha (additive blending).
Cheers
Sebastian
Hi Sebastian,
I tried to override my text shader into StateSet as you adviced, and you were
right (cf. attachments). There might be another shader loading for this text
somewhere. I will investigate and let you know if I found something.
Cheers,
Benjamin
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68273#68273
Attachments:
http://forum.openscenegraph.org//files/img_0034_177.png
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org