Hi Benjamin,

Examining your debug output in this thread, I got to realize that you are using a ShaderGen. That might stem from the gles pseudoloader in case you use one. As I said before, I'm not an expert in the OpenGL ES stuf, so maybe someone else can help you further. I suspect the problem in assigning the same default shader to all objects. As I pointed out osg::Text needs some extra care, as you need to premultiply the color with the fonts alpha (additive blending).


Cheers
Sebastian

Hi Sebastian,

I tried to override my text shader into StateSet as you adviced, and you were 
right (cf. attachments). There might be another shader loading for this text 
somewhere. I will investigate and let you know if I found something.

Cheers,
Benjamin

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68273#68273




Attachments:
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