If you need to rotate your entire scene you can add a single transform to the 
root node and do the rotation. Then can treat that transform as the new root 
node.

> On Aug 2, 2016, at 10:27, Antoine Rennuit <[email protected]> wrote:
> 
> Hi all,
> 
> 
> My problem is solved my I flip my FrameBuffer vertically (in Qt), which I 
> should not be doing.
> 
> 
> So anyone has an idea of what can flip my OSG view vertically?
> 
> 
> Thanks, 
> 
> Antoine.
> 
> 
> From: osg-users <[email protected]> on behalf of 
> Antoine Rennuit <[email protected]>
> Sent: 02 August 2016 18:37
> To: [email protected]
> Subject: Re: [osg-users] Left handed scene
>  
> Hi all,
> 
> 
> Going a bit forward with my left handedness problem...
> 
> 
> My viewport actually appears upside down vertically: the HUD coordinate 
> system on the left is up when it should be down and the text is also written 
> upside (see joined picture). It behaves as if the viewport had its y origin 
> at the bottom of the viewport (and not at the top as usual).
> 
> 
> Any idea?
> 
> 
> Kind regards,
> 
> 
> Antoine.
> 
> 
> From: osg-users <[email protected]> on behalf of 
> Antoine Rennuit <[email protected]>
> Sent: 02 August 2016 14:36
> To: [email protected]
> Subject: [osg-users] Left handed scene
>  
> Hi all,
> 
> 
> I have a QtWidget app which I am converting to QtQuick. My app works well 
> with QtWidget but after transitioning to QtQuick I have observed that the 
> whole scene is now left handed: not only the geometry is left handed (the z 
> axis is down when it should be up - check joined file) but also the 
> TrackballManipulator behavior (e.g. when I pan up with the mouse the scene 
> goes down, and it's the same opposite reaction for rotate).
> 
> 
> I do not understand where this is coming from. I was able to easily put the 
> geometry back right handed using a scale -1 on Z but I should not have to do 
> that and this does not solve the TrackballManipulator behavior.
> 
> 
> I have used https://bitbucket.org/leon_manukyan/qtquick2osgitem as a starting 
> point and my code does the following:
> 
> 
> I have a RendererImpl class, created by an OsgItem and which is responsible 
> for maintaining the osgViewer::Viewer and the osgViewer::GraphicsWindow, here 
> is its init method:
> 
> 
> void RendererImpl::init()
> {
>     m_sceneRoot = new osg::Group();
> 
>     m_viewer = new osgViewer::Viewer;
>     m_viewer->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
>     m_viewer->setSceneData(m_sceneRoot);
>     m_viewer->setCameraManipulator(new osgGA::TrackballManipulator);
>     m_viewer->getCameraManipulator()->setHomePosition(osg::Vec3d(4.0, -4.0, 
> 2.0), osg::Vec3d(0.0, 0.0, 1.0), osg::Vec3d(0.0, 0.0, 1.0));
>     m_viewer->home();
> 
>     m_sceneRoot->addChild(setupLight());
>     m_sceneRoot->addChild(setupGrid(6.0f, 2.0f));
> 
>     m_window = new FrameBufferWindow(this);
>     updateSize();
> 
>     osg::Camera* camera = m_viewer->getCamera();
>     camera->setGraphicsContext( m_window.get() );
> 
>     camera->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
> }
> 
> And its update method on window size change:
> 
> 
> void RendererImpl::updateSize()
> {
>     m_window->getEventQueue()->windowResize(0, 0, osgItem().width(), 
> osgItem().height() );
>     m_window->resized(0, 0, osgItem().width(), osgItem().height());
> 
>     osg::Camera& camera = *m_viewer->getCamera();
>     const osg::GraphicsContext::Traits& t = *m_window->getTraits();
>     camera.setViewport( 0, 0, t.width, t.height );
>     double aspectRatio = t.height ? (double)t.width / (double)t.height : 1.0;
>     camera.setProjectionMatrixAsPerspective(30.0f, aspectRatio, 1.0f, 
> 10000.0f );
> }
> 
> And I have an item which streams the events to the window, e.g.: 
> 
> void OsgItem::mouseMoveEvent(QMouseEvent *event)
> {
>     m_renderer->m_window->getEventQueue()->mouseMotion(event->x(), 
> event->y());
> 
>     update();
> }
> 
> Does anyone have an idea of what is wrong in my code? I have looked for days 
> and I am stuck!
> 
> 
> Thanks,
> 
> 
> Antoine.
> 
> 
> _______________________________________________
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