Hi,

In my application, I have implemented true transparency using the depth peeling 
method described in osg examples.

But now I got a problem, because I want to use multisampling but this doesnt 
work with the depth peeling transparency implementation.

Then I found out that by attaching the color buffer to the main DepthPeeling 
camera, you can specify the multisamplesamples, but then the transparency 
rendering is not correct

I dont have many skills with osg, but hopefully you can give me some ideas.



Thank you!

Cheers,
Peter

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68555#68555




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http://forum.openscenegraph.org//files/transptest_video_160.zip
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http://forum.openscenegraph.org//files/noaa_149.png


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