Hi, In my application, I have implemented true transparency using the depth peeling method described in osg examples.
But now I got a problem, because I want to use multisampling but this doesnt work with the depth peeling transparency implementation. Then I found out that by attaching the color buffer to the main DepthPeeling camera, you can specify the multisamplesamples, but then the transparency rendering is not correct I dont have many skills with osg, but hopefully you can give me some ideas. Thank you! Cheers, Peter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68555#68555 Attachments: http://forum.openscenegraph.org//files/transptest_video_160.zip http://forum.openscenegraph.org//files/4xaa_187.png http://forum.openscenegraph.org//files/noaa_149.png _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

