Hello,
I created a custom osgGA::GUIEventHandler.
It handles both mouse click(push) and release.
In both cases (click/push and release) I do
bool Handler::handle(const osgGA::GUIEventAdapter&
ea,osgGA::GUIActionAdapter& aa) {
unsigned int buttonMask = ea.getButtonMask();
}
If the event is a mouse push event, buttonMask is OK. If it is a release
event, buttonMask is always zero. Is there any internal reason for this?
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