Hello,

I created a custom osgGA::GUIEventHandler.
It handles both mouse click(push) and release.

In both cases (click/push and release) I do

bool Handler::handle(const osgGA::GUIEventAdapter&
ea,osgGA::GUIActionAdapter& aa) {

unsigned int buttonMask = ea.getButtonMask();

}

If the event is a mouse push event, buttonMask is OK. If it is a release
event, buttonMask is always zero. Is there any internal reason for this?
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to