Hi guys,

anyone an idea how I could apply the authors solution without specifying the 
font? 

I just try to have 2D text on top of everything, which should not change it's 
screen size. (<-- 
"setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT)")
 

But no matter what I try the text itself looks pretty ugly and I think this is 
caused by anti aliasing. - Do I miss something how I could get 2D text in just 
raw, crystal clear, pixels? So the text either has exactly the color specified 
or there is no text. And what I get right now is, that I specify white as the 
color and the font color is partially white, light grey. 

Anyone an idea? : )

Many thanks in advance!


Cheers,
Roko

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http://forum.openscenegraph.org/viewtopic.php?p=70123#70123





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