Hi Bhanu,
Hi,
I am drawing nearly 4000 Quads.How can i reduce number of triangles in
geometry. I tried with osgUtil::simplifier but it takes more time to load.Is
there any other ways in osg.
4000 isn't exactly many. If each quad is a separate drawable however it
could induce some performance penalties.
1. use the osgUtil::Optimizer (to convert your quads to triangles and
depending on their structure to on vertex array). Try ALL_OPTIMIZATIONS
2. If you need to simplify you can store the result and use it from then
on.
Can you elaborate on the structure of your scene?
Cheers
Sebastian
...
Thank you!
Cheers,
Bhanu
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