Hi Bhanu,
Hi,
I am drawing nearly 4000 Quads.How can i reduce number of triangles in 
geometry. I tried with osgUtil::simplifier but it takes more time to load.Is 
there any other ways in osg.
4000 isn't exactly many. If each quad is a separate drawable however it could induce some performance penalties.

1. use the osgUtil::Optimizer (to convert your quads to triangles and depending on their structure to on vertex array). Try ALL_OPTIMIZATIONS

2. If you need to simplify you can store the result and use it from then on.

Can you elaborate on the structure of your scene?

Cheers
Sebastian

...

Thank you!

Cheers,
Bhanu

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