Hi all,
I'm restructuring my project because I want to implement some multi pass
effects.
I have some problems understanding the different approaches for example when
creating HUD displays.
The approach I used so far is attaching a SlaveCamera and puttung it in
PostRender pass.
On the other hand I found an approach of just attaching the matrices to
the root node and
assigning the HUD geometry to a RenderBin with high number.
I'd like to understand the difference of the approaches and the pros and
cons.
Is there any one who can help me with that?
Thanks
- Werner -
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